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red_leaf [2010-04-07 10:29] – davegriffiths | red_leaf [2010-04-14 11:53] – davegriffiths | ||
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A proposed project to act as a counterpoint (and homage) to [[http:// | A proposed project to act as a counterpoint (and homage) to [[http:// | ||
- | There are currently more people playing FarmVille than using Twitter, | + | There are currently more people playing FarmVille than using Twitter, |
There are a few issues with FarmVille' | There are a few issues with FarmVille' | ||
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< | < | ||
- | Zynga are not ignorant, they exist to make money. We do not have that restriction, | + | Zynga are not ignorant, |
- | * A cooperation model for players - collectivization, | + | * No monocultures |
- | * Space is not an issue, you can roam freely. | + | |
- | * Monoculture out - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]]. | + | |
* The use of native species of plants based on your physical location. | * The use of native species of plants based on your physical location. | ||
- | * Animals as part of the ecosystem | + | * Animals as part of the ecosystem. |
* Animals have a full life cycle - we deal with the death issue. | * Animals have a full life cycle - we deal with the death issue. | ||
- | * The whole thing could just be a dissemination strategy for more intelligent information about food production. | + | |
+ | * In this way, the idea of socialism needs to be explicitly obvious. | ||
+ | * Space is not an issue, you can roam freely. | ||
+ | | ||
+ | |||
+ | The capitalism in FarmVille (and most games containing an economy) is not discussed explicitly at all as part of the game, it's just a kind of assumption. The idea here is not to promote socialism, but to promote some sort of awareness that this assumption exists. Is a particular economic model a requirement for a good game? | ||
======Current stupid version====== | ======Current stupid version====== | ||
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* The real farmville project: [[http:// | * The real farmville project: [[http:// | ||
+ | ======Work needed====== | ||
- | foam is a group of artists who think that science is great and food is greater | + | [[Redleaf Funware Proposal]] |
- | + | ||
- | ======Work needed====== | + | |
Game design | Game design | ||
- | * Player collaboration - I have an idea where each player starts with one thing they need, and have to ask for help from people in their collective before they can start - ie. "Joe starts playing and has to borrow a spade from | + | * Player collaboration - I have an idea where each player starts with one thing they need, and have to ask for help from people in their collective before they can start - ie. "Joe starts playing and has to borrow a spade from Phillis and some seeds from Frank to get started" |
Plants | Plants | ||
- | * | + | * Description of the layers and functions for this game - could be a simplification of the [[plant guilds]]. |
- | * A plant for each layer * function - each one needs frames representing growth through different stages, also for decay, disease. | + | * Various plants |
+ | * Each plant needs frames representing growth through different stages | ||
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