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A proposed project to act as a counterpoint (and homage) to FarmVille, a game by Zynga. FarmVille is a free to play game on facebook designed to raise money by purchasing “FarmCash” or “FarmCoins” for use in the game. Most things in the game are free if you play long enough, but players pay to get ahead quickly. This is important because you can see all your friends playing too, and things get competitive.
There are currently more people playing FarmVille than using Twitter, and it's probably the most popular computer game ever made.
There are a few issues with FarmVille's depiction of the world that we feel we should be able to poke fun at, these are very well expressed in this blog post by Funny Buzz Farmville: What is it teaching people?
The fact that Zynga can make a farming game that is this popular while being so wildly divorced from reality is a sad commentary on both the company and its fans’ level of agricultural ignorance.
Zynga are not ignorant, but they have to please most of the players most of the time. We do not have that restriction, so we can explore some of these issues more deeply:
The capitalism in FarmVille (and most games containing an economy) is not discussed explicitly at all as part of the game, it's just a kind of assumption. The idea here is not to promote socialism, but to promote some sort of awareness that this assumption exists. Is a particular economic model a requirement for a good game?
Use cursor keys to move around and space to plant a pata-seed. You can move around the world by walking to the edge of the current tile.
Problems:
The source code is currently at this location: http://www.pawfal.org/flotsam/haxe/wilderness/
“if Farmville is laborious to play and aesthetically boring, why are so many people playing it? The answer is disarmingly simple: people are playing Farmville because people are playing Farmville.” http://mediacommons.futureofthebook.org/content/cultivated-play-farmville
Game design
Plants