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redleaf_funware_proposal [2010-04-20 14:53] – marloes | redleaf_funware_proposal [2010-04-20 23:29] – aymeric | ||
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===== Idea dump===== | ===== Idea dump===== | ||
- | * Text adventure games could represent a nice way to approach some more | + | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, |
- | challenging subjects in a way which is quick to implement and prototype, | + | could provide an interestingly jarring clash with expectations of social gaming. |
- | could provide an interestingly jarring clash with expectations of social | + | * Another idea for the AiR is just to pitch some critical/ |
- | gaming. | + | make a really scary sounding app that doesn' |
- | * Another idea for the AiR is just to pitch some critical/ | + | * Combination of the 2 above: text based, viral game that shows the user what application developers/ |
- | people' | + | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// |
- | make a really scary sounding app that doesn' | + | * Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar. |
- | information. | + | * your friends are spoofed by bots (Eliza effect is always fun http:// |
- | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | + | * grey box: reveal underlying social software manipulation and control |
- | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | + | * sick game where you are encouraged to spot and report fake profiles http:// |
+ | |||
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== | ||
(200 words max) | (200 words max) | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
+ | * Reverse engineer the black box by the mean of gaming | ||
+ | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
+ | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== | ||
Line 25: | Line 33: | ||
(250 words max) | (250 words max) | ||
- | Main reasons we could give: | + | Main reasons we could give: FIXME |
- | 1. Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) | + | |
- | 2. We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | + | |
- | 3. The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ | + | |
Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) | Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) |