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redleaf_funware_proposal [2010-04-20 14:53] – marloes | redleaf_funware_proposal [2010-04-21 07:26] – aymeric | ||
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[[http:// | [[http:// | ||
- | ===== Idea dump===== | + | ===== Braindump |
- | * Text adventure games could represent a nice way to approach some more | + | ====== Issues ====== |
- | challenging subjects in a way which is quick to implement and prototype, | + | |
- | could provide an interestingly jarring clash with expectations of social | + | * what is wrong with fb?: |
- | gaming. | + | * social organization defined by oversimplified algorithms |
- | * Another idea for the AiR is just to pitch some critical/ | + | * no anonymous use (you break the EULA if you give false information) |
- | people' | + | * applications are used to harvest data, panem et circenses |
- | make a really scary sounding app that doesn' | + | * the GUI to friendship is biased (ignore? -> ignore a database request or ignore a human being?) -> force people to collect friends |
- | information. | + | * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. |
- | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | + | * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. |
- | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | + | |
+ | ====== how can we express that in a game? ====== | ||
+ | |||
+ | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, | ||
+ | could provide an interestingly jarring clash with expectations of social gaming. | ||
+ | * Another idea for the AiR is just to pitch some critical/ | ||
+ | make a really scary sounding app that doesn' | ||
+ | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | ||
+ | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | ||
+ | * Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar. | ||
+ | * your friends are spoofed by bots (Eliza effect is always fun http:// | ||
+ | * you are encouraged to spot and report fake profiles http:// | ||
+ | * If everything is text based but involves many-to-many connections between players and bots/ | ||
+ | * bring anonymity back in communication, | ||
+ | * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) | ||
+ | * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | ||
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== | ||
(200 words max) | (200 words max) | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
+ | * Reverse engineer the black box by the mean of gaming | ||
+ | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
+ | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== | ||
(200 words max – please include visual sketches). | (200 words max – please include visual sketches). | ||
+ | |||
+ | Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | ||
===== Outline of the research and development plan ===== | ===== Outline of the research and development plan ===== | ||
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(250 words max) | (250 words max) | ||
- | Main reasons we could give: | + | Main reasons we could give: FIXME |
- | 1. Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) | + | |
- | 2. We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | + | |
- | 3. The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ | + | |
Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) | Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) | ||
Line 48: | Line 72: | ||
I think the most technical parts should be developed " | I think the most technical parts should be developed " | ||
+ | |||
+ | We could pitch that we work in a distributed fashion (which is true) with sprints, in that case 3 sprints of a week long each, one in each location? | ||
===== Up-to-date CV including links to previous work ===== | ===== Up-to-date CV including links to previous work ===== |