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redleaf_funware_proposal [2010-04-20 14:53] – marloes | redleaf_funware_proposal [2010-04-20 23:22] – aymeric | ||
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===== Idea dump===== | ===== Idea dump===== | ||
- | * Text adventure games could represent a nice way to approach some more | + | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, |
- | challenging subjects in a way which is quick to implement and prototype, | + | could provide an interestingly jarring clash with expectations of social gaming. |
- | could provide an interestingly jarring clash with expectations of social | + | * Another idea for the AiR is just to pitch some critical/ |
- | gaming. | + | make a really scary sounding app that doesn' |
- | * Another idea for the AiR is just to pitch some critical/ | + | * Combination of the 2 above: text based, viral game that shows the user what application developers/ |
- | people' | + | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// |
- | make a really scary sounding app that doesn' | + | * Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar. |
- | information. | + | * your friends are spoofed by bots (Eliza effect is always fun http:// |
- | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | + | * grey box: reveal underlying social software manipulation and control |
- | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | + | * sick game where you are encouraged to spot and report fake profiles http:// |
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===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== |