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redleaf_funware_proposal [2010-04-20 14:53] marloesredleaf_funware_proposal [2010-04-20 23:52] aymeric
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 ===== Idea dump===== ===== Idea dump=====
-  * Text adventure games could represent a nice way to approach some more +  * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, 
-challenging subjects in a way which is quick to implement and prototype, +could provide an interestingly jarring clash with expectations of social gaming. 
-could provide an interestingly jarring clash with expectations of social +  * Another idea for the AiR is just to pitch some critical/creative use of people's information on facebook. Maybe take it all out of context, or 
-gaming. +make a really scary sounding app that doesn't actually read any information. 
-  * Another idea for the AiR is just to pitch some critical/creative use of +  * Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;). Marloes was wondering if the privacy settings are ignored by game app. If yes then this is a great sniffer which data could be fed into a small local simulation or datavis 
-people's information on facebook. Maybe take it all out of context, or +  * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http://mediacommons.futureofthebook.org/content/cultivated-play-farmville]]), it would be interesting to play with this (horrible) idea of "being someone elses crop". 
-make a really scary sounding app that doesn't actually read any +  * Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar. 
-information. +  * your friends are spoofed by bots (Eliza effect is always fun http://en.wikipedia.org/wiki/ELIZA_effect), the game could also be you being stalked by bots if the API allows the control of profiles. 
-  * Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;). +  * you are encouraged to spot and report fake profiles http://failbook.com/2010/04/04/peoples-desperation-for-facebook-games-terrifies-me/#comment-21817 
-  * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http://mediacommons.futureofthebook.org/content/cultivated-play-farmville]]), it would be interesting to play with this (horrible) idea of "being someone elses crop".  +  * If everything is text based but involves many-to-many connections between players and bots/game-engine it could be nice to visualize the network in pseudo-RT (fluxus?) would be nice as an install to show the scale and current activities of the game    
 +  * bring anonymity back in communication, if the game is a multiplayer text based adventure you do not know who is who and who is human/bot. 
 +  * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) 
 +  * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses
  
 ===== Outline of the concept underlying the work ===== ===== Outline of the concept underlying the work =====
 (200 words max) (200 words max)
 +
 +Random points:
 +
 +  * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software
 +  * Reverse engineer the black box by the mean of gaming 
 +  * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities
 +  * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas
  
 ===== General outline of the scope of the final work ===== ===== General outline of the scope of the final work =====
 (200 words max – please include visual sketches). (200 words max – please include visual sketches).
 +
 +Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up.
  
 ===== Outline of the research and development plan ===== ===== Outline of the research and development plan =====
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 I think the most technical parts should be developed "at" piksel, finalizing (testing, fixing and documenting results) could be done "at" BALTAN, content development/research and process documentation could be done "at" nimk??? With "at" I mean mostly remotely but with a visit of one of us related to that part of the project, to have some exchange and feedback from the 3 locations. FIXME seems practical and logical to me, but perhaps it is not ;) I think the most technical parts should be developed "at" piksel, finalizing (testing, fixing and documenting results) could be done "at" BALTAN, content development/research and process documentation could be done "at" nimk??? With "at" I mean mostly remotely but with a visit of one of us related to that part of the project, to have some exchange and feedback from the 3 locations. FIXME seems practical and logical to me, but perhaps it is not ;)
 +
 +We could pitch that we work in a distributed fashion (which is true) with sprints, in that case 3 sprints of a week long each, one in each location?
  
 ===== Up-to-date CV including links to previous work ===== ===== Up-to-date CV including links to previous work =====
  • redleaf_funware_proposal.txt
  • Last modified: 2010-05-06 07:31
  • by davegriffiths