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redleaf_funware_proposal [2010-04-20 23:39] aymericredleaf_funware_proposal [2010-04-21 07:30] aymeric
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 [[http://nimk.nl/eng/artist-in-residence-call-for-proposals]] [[http://nimk.nl/eng/artist-in-residence-call-for-proposals]]
  
-===== Idea dump=====+===== Braindump ===== 
 +==== Issues ==== 
 + 
 +  * what is wrong with fb?: 
 +     * social organization defined by oversimplified algorithms  
 +     * no anonymous use (you break the EULA if you give false information) 
 +     * applications are used to harvest data, panem et circenses 
 +     * the GUI to friendship is biased (ignore? -> ignore a database request or ignore a human being?) -> force people to collect friends 
 +     * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. 
 +     * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. 
 + 
 +==== how can we express that in a game? ==== 
   * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype,   * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype,
 could provide an interestingly jarring clash with expectations of social gaming. could provide an interestingly jarring clash with expectations of social gaming.
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   * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :)   * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :)
   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses
 +  * implement a blowfish app in fb or as firefox plugin to allow encrypted communications
 +
  
 ===== Outline of the concept underlying the work ===== ===== Outline of the concept underlying the work =====
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 I think the most technical parts should be developed "at" piksel, finalizing (testing, fixing and documenting results) could be done "at" BALTAN, content development/research and process documentation could be done "at" nimk??? With "at" I mean mostly remotely but with a visit of one of us related to that part of the project, to have some exchange and feedback from the 3 locations. FIXME seems practical and logical to me, but perhaps it is not ;) I think the most technical parts should be developed "at" piksel, finalizing (testing, fixing and documenting results) could be done "at" BALTAN, content development/research and process documentation could be done "at" nimk??? With "at" I mean mostly remotely but with a visit of one of us related to that part of the project, to have some exchange and feedback from the 3 locations. FIXME seems practical and logical to me, but perhaps it is not ;)
 +
 +We could pitch that we work in a distributed fashion (which is true) with sprints, in that case 3 sprints of a week long each, one in each location?
  
 ===== Up-to-date CV including links to previous work ===== ===== Up-to-date CV including links to previous work =====
  • redleaf_funware_proposal.txt
  • Last modified: 2010-05-06 07:31
  • by davegriffiths