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redleaf_funware_proposal [2010-04-21 07:24] – aymeric | redleaf_funware_proposal [2010-04-21 07:37] – aymeric | ||
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===== Braindump ===== | ===== Braindump ===== | ||
- | | + | ==== Issues ==== |
- | could provide an interestingly jarring clash with expectations of social gaming. | + | |
- | * Another idea for the AiR is just to pitch some critical/ | + | * what is wrong with fb?: |
- | make a really scary sounding app that doesn' | + | * social organization defined by oversimplified algorithms |
+ | * no anonymous use (you break the EULA if you give false information) | ||
+ | * applications are used to harvest data, panem et circenses | ||
+ | * the GUI to friendship is biased (ignore? -> ignore a database request or ignore a human being?) -> force people to collect friends | ||
+ | * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. | ||
+ | * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. | ||
+ | |||
+ | ==== how can we express that in a game? ==== | ||
+ | |||
+ | | ||
+ | * Another idea for the AiR is just to pitch some critical/ | ||
* Combination of the 2 above: text based, viral game that shows the user what application developers/ | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | ||
* Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | ||
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* If everything is text based but involves many-to-many connections between players and bots/ | * If everything is text based but involves many-to-many connections between players and bots/ | ||
* bring anonymity back in communication, | * bring anonymity back in communication, | ||
- | * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) | ||
* a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | ||
- | * what is wrong with fb?: | + | * implement a blowfish app in fb or as firefox plugin |
- | * social organization defined by oversimplified algorithms | + | * we need to find a way to make the game enjoyable but increasingly sick or disturbing to play? |
- | * no anonymous use (you break the EULA if you give false information) | + | |
- | * applications are used to harvest data, panem et circenses | + | |
- | | + | |
- | * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. | + | |
- | * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. | + | |
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== | ||
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* Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
* Reverse engineer the black box by the mean of gaming | * Reverse engineer the black box by the mean of gaming | ||
- | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
- | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== | ||
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Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
+ | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== Outline of the research and development plan ===== | ===== Outline of the research and development plan ===== | ||
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Main reasons we could give: FIXME | Main reasons we could give: FIXME | ||
- | - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) | + | - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) - distributed collaboration, |
- We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | - We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | ||
- The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ | - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ |