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redleaf_funware_proposal [2010-04-21 07:26] – aymeric | redleaf_funware_proposal [2010-04-21 07:32] – aymeric | ||
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===== Braindump ===== | ===== Braindump ===== | ||
- | ====== Issues | + | ==== Issues ==== |
* what is wrong with fb?: | * what is wrong with fb?: | ||
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* ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. | * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. | ||
- | ====== how can we express that in a game? ====== | + | ==== how can we express that in a game? ==== |
- | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, | + | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. |
- | could provide an interestingly jarring clash with expectations of social gaming. | + | * Another idea for the AiR is just to pitch some critical/ |
- | * Another idea for the AiR is just to pitch some critical/ | + | |
- | make a really scary sounding app that doesn' | + | |
* Combination of the 2 above: text based, viral game that shows the user what application developers/ | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | ||
* Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | ||
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* If everything is text based but involves many-to-many connections between players and bots/ | * If everything is text based but involves many-to-many connections between players and bots/ | ||
* bring anonymity back in communication, | * bring anonymity back in communication, | ||
- | * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) | ||
* a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | ||
+ | * implement a blowfish app in fb or as firefox plugin to allow encrypted communications | ||
+ | |||
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== |