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redleaf_funware_proposal [2010-04-21 07:30] aymericredleaf_funware_proposal [2010-04-21 07:32] aymeric
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 ==== how can we express that in a game? ==== ==== how can we express that in a game? ====
  
-  * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming.+  * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. If we need to create a story, reading some Kaczynski could be inspiring to set the mood :)
   * Another idea for the AiR is just to pitch some critical/creative use of people's information on facebook. Maybe take it all out of context, or make a really scary sounding app that doesn't actually read any information.   * Another idea for the AiR is just to pitch some critical/creative use of people's information on facebook. Maybe take it all out of context, or make a really scary sounding app that doesn't actually read any information.
   * Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;). Marloes was wondering if the privacy settings are ignored by game app. If yes then this is a great sniffer which data could be fed into a small local simulation or datavis   * Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;). Marloes was wondering if the privacy settings are ignored by game app. If yes then this is a great sniffer which data could be fed into a small local simulation or datavis
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   * If everything is text based but involves many-to-many connections between players and bots/game-engine it could be nice to visualize the network in pseudo-RT (fluxus?) would be nice as an install to show the scale and current activities of the game      * If everything is text based but involves many-to-many connections between players and bots/game-engine it could be nice to visualize the network in pseudo-RT (fluxus?) would be nice as an install to show the scale and current activities of the game   
   * bring anonymity back in communication, if the game is a multiplayer text based adventure you do not know who is who and who is human/bot.   * bring anonymity back in communication, if the game is a multiplayer text based adventure you do not know who is who and who is human/bot.
-  * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) 
   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses
   * implement a blowfish app in fb or as firefox plugin to allow encrypted communications   * implement a blowfish app in fb or as firefox plugin to allow encrypted communications
  • redleaf_funware_proposal.txt
  • Last modified: 2010-05-06 07:31
  • by davegriffiths