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redleaf_funware_proposal [2010-04-21 07:32] aymericredleaf_funware_proposal [2010-04-21 07:37] aymeric
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   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses
   * implement a blowfish app in fb or as firefox plugin to allow encrypted communications   * implement a blowfish app in fb or as firefox plugin to allow encrypted communications
 +  * we need to find a way to make the game enjoyable but increasingly sick or disturbing to play?
  
 ===== Outline of the concept underlying the work ===== ===== Outline of the concept underlying the work =====
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   * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software   * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software
   * Reverse engineer the black box by the mean of gaming    * Reverse engineer the black box by the mean of gaming 
-  * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities 
-  * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas 
  
 ===== General outline of the scope of the final work ===== ===== General outline of the scope of the final work =====
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 Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up.
 +
 +Random points:
 +
 +  * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities
 +  * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas
  
 ===== Outline of the research and development plan ===== ===== Outline of the research and development plan =====
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 Main reasons we could give: FIXME Main reasons we could give: FIXME
-  - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well)+  - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) - distributed collaboration, networked production approach + using the 3 hosts as real life meeting points.
   -  We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?)   -  We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?)
   - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/virus approaches and participatory online applications).    - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/virus approaches and participatory online applications). 
  • redleaf_funware_proposal.txt
  • Last modified: 2010-05-06 07:31
  • by davegriffiths