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redleaf_funware_proposal [2010-04-21 07:32] – aymeric | redleaf_funware_proposal [2010-04-21 07:37] – aymeric | ||
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* a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | ||
* implement a blowfish app in fb or as firefox plugin to allow encrypted communications | * implement a blowfish app in fb or as firefox plugin to allow encrypted communications | ||
+ | * we need to find a way to make the game enjoyable but increasingly sick or disturbing to play? | ||
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== | ||
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* Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
* Reverse engineer the black box by the mean of gaming | * Reverse engineer the black box by the mean of gaming | ||
- | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
- | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== | ||
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Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
+ | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== Outline of the research and development plan ===== | ===== Outline of the research and development plan ===== | ||
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Main reasons we could give: FIXME | Main reasons we could give: FIXME | ||
- | - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) | + | - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) - distributed collaboration, |
- We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | - We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | ||
- The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ | - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ |