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redleaf_funware_proposal [2010-04-21 11:58] davegriffithsredleaf_funware_proposal [2010-04-23 06:22] davegriffiths
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      * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users.      * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users.
      * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network.      * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network.
 +
 +**Rough game description**
 +
 +  * you are isolated at 1st
 +  * you carry your friends with you (inventory/IM)
 +  * friends are the only items with which you interact at first
 +  * you don't know if you're friends are real or bots
 +  * every location is the same and connected to others
 +  * you can create objects (not sure about this one but I like the idea of cornucopia and abandonned rooms filled with junk)
 +  * you are in a database/loop/cube-ish environment (trying to draw a map of the world would be like trying to map some n-dimensional building) and you can't get out. The only thing you can do is add more stuff
 +  * there is "positive" propaganda a bit everywhere (from fortune cookies to ranting bots)
 +  * The stuff you produced is used by weird entities that change the environment and its features
 +  * it's multiplayer, you can meet and chat in rooms
 +  * at some point you can invent encryption? :)
  
 **Ideas for Settings** **Ideas for Settings**
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   * Amnesia: You wake up with no memory of who you are (naked on a beach near Ipswich, or maybe on a spaceship orbiting Saturn) - you need to find out who your friends are, where your pictures have gone. Collect all your information which has become scattered. Part of this is by working out which characters are real and which are bots.   * Amnesia: You wake up with no memory of who you are (naked on a beach near Ipswich, or maybe on a spaceship orbiting Saturn) - you need to find out who your friends are, where your pictures have gone. Collect all your information which has become scattered. Part of this is by working out which characters are real and which are bots.
   * Recursive: "You are sitting at your computer looking at FaceBook. What would you like to do?"   * Recursive: "You are sitting at your computer looking at FaceBook. What would you like to do?"
 +  * You don't know if you're a bot, when you do not play, your profile is playing on its own.
  
 ==== how can we express that in a game? ==== ==== how can we express that in a game? ====
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 Deadline for submission is Friday 23 April 2010.// Deadline for submission is Friday 23 April 2010.//
  
-FIXME Send me your CV before friday!!!+  * Marloes: sent 
 +  * Dave: sent 
 +  * Aymeric: no 
 + 
 +===== Project Titles ===== 
 + 
 +Please vote/comment/add more :) 
 + 
 +  * Greyhouse (green house, glasshouse, white|grey|black box) 
 +  * Collectors (reference to database's collections + behaving 
 +  * End-Userland (well .. end-user limitations + userland applications) 
 +  * Inventory (database ref + game player's inventory) 
 +  * Grand Hotel (it's a closed space with privacy regulated by the host + ref to Hilbert's paradox which fits to database/cubish idea + give a certain mistery) 
 + 
 +I like "naked on pluto" - "You are 4.3 billion kilometers away from the nearest human. You have no clothes.", good for a code name anyway. Also a name which is a little more confrontational, maybe for the general project - "Faceless"
 + 
  • redleaf_funware_proposal.txt
  • Last modified: 2010-05-06 07:31
  • by davegriffiths