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http://nimk.nl/eng/artist-in-residence-call-for-proposals

  • what is wrong with fb?:
    • social organization defined by oversimplified algorithms
    • no anonymous use (you break the EULA if you give false information)
    • applications are used to harvest data, panem et circenses
    • the GUI to friendship is biased (ignore? → ignore a database request or ignore a human being?) → force people to collect friends
    • the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users.
    • ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network.
  • Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. If we need to create a story, reading some Kaczynski could be inspiring to set the mood :)
  • Another idea for the AiR is just to pitch some critical/creative use of people's information on facebook. Maybe take it all out of context, or make a really scary sounding app that doesn't actually read any information.
  • Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;). Marloes was wondering if the privacy settings are ignored by game app. If yes then this is a great sniffer which data could be fed into a small local simulation or datavis
  • Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in http://mediacommons.futureofthebook.org/content/cultivated-play-farmville), it would be interesting to play with this (horrible) idea of “being someone elses crop”.
  • Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar.
  • your friends are spoofed by bots (Eliza effect is always fun http://en.wikipedia.org/wiki/ELIZA_effect), the game could also be you being stalked by bots if the API allows the control of profiles.
  • If everything is text based but involves many-to-many connections between players and bots/game-engine it could be nice to visualize the network in pseudo-RT (fluxus?) would be nice as an install to show the scale and current activities of the game
  • bring anonymity back in communication, if the game is a multiplayer text based adventure you do not know who is who and who is human/bot.
  • a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses
  • implement a blowfish app in fb or as firefox plugin to allow encrypted communications
  • we need to find a way to make the game enjoyable but increasingly sick or disturbing to play?
  • need for psychological hooks to trick the gamer
  • need for having the game overlapping with reality

(200 words max)

Random points:

  • Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software
  • Reverse engineer the black box by the mean of gaming

(200 words max – please include visual sketches).

Visual sketches for a txt based game, wich UI is fb would be pointless… but could be faked I supposed, as in a mock-up.

Random points:

  • Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities
  • Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas

(250 words max)

(250 words max)

Main reasons we could give: FIXME

  1. Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) - distributed collaboration, networked production approach + using the 3 hosts as real life meeting points.
  2. We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?)
  3. The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/virus approaches and participatory online applications).

Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) Facebook has become as hard to avoid as a mobile phone. Abstainers face isolation. Modes of online communication have rapidly moved from peer to peer systems such as email and IM to a centralized and corporate platform on which users share information under dubious and ever changing terms they do not control. Social gaming has beaten twitter when it comes to popularity. Applications developed on facebook have access to users information, and the information of their friends, and play on things like social obligations to make ppl play often, spend lots of money and share even more data. It is time for a social gaming corruption taskforce to raise some awareness/eyebrows/… ??? FIXME

i.e. what would you like to develop where

The residency period is 6 months, there are 3 locations. We need to list our main tasks, and see where they could be developed (not for 2 months on location of course, none of us has time to travel more than 1 or 2 weeks at a time). Depending on eventual plan, but generally speaking → FIXME add remove etc!

  • research on content
  • development of platform/base structure
  • development of content/script/story
  • implementation of features/story/script
  • finalisation of application
  • testing & fixing
  • documentation of project, process, etc.

I think the most technical parts should be developed “at” piksel, finalizing (testing, fixing and documenting results) could be done “at” BALTAN, content development/research and process documentation could be done “at” nimk??? With “at” I mean mostly remotely but with a visit of one of us related to that part of the project, to have some exchange and feedback from the 3 locations. FIXME seems practical and logical to me, but perhaps it is not ;)

We could pitch that we work in a distributed fashion (which is true) with sprints, in that case 3 sprints of a week long each, one in each location?

Please send your submission to call@nimk.nl Deadline for submission is Friday 23 April 2010.

FIXME Send me your CV before friday!!!

  • redleaf_funware_proposal.1271841764.txt.gz
  • Last modified: 2010-04-21 09:22
  • by aymeric