Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
redleaf_funware_proposal [2010-04-21 11:47] davegriffithsredleaf_funware_proposal [2010-05-06 07:31] (current) davegriffiths
Line 1: Line 1:
 +Now [[naked on pluto]]
 +
 [[http://nimk.nl/eng/artist-in-residence-call-for-proposals]] [[http://nimk.nl/eng/artist-in-residence-call-for-proposals]]
  
Line 11: Line 13:
      * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users.      * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users.
      * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network.      * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network.
 +
 +**Rough game description**
 +
 +  * you are isolated at 1st
 +  * you carry your friends with you (inventory/IM)
 +  * friends are the only items with which you interact at first
 +  * you don't know if you're friends are real or bots
 +  * every location is the same and connected to others
 +  * you can create objects (not sure about this one but I like the idea of cornucopia and abandonned rooms filled with junk)
 +  * you are in a database/loop/cube-ish environment (trying to draw a map of the world would be like trying to map some n-dimensional building) and you can't get out. The only thing you can do is add more stuff
 +  * there is "positive" propaganda a bit everywhere (from fortune cookies to ranting bots)
 +  * The stuff you produced is used by weird entities that change the environment and its features
 +  * it's multiplayer, you can meet and chat in rooms
 +  * at some point you can invent encryption? :)
  
 **Ideas for Settings** **Ideas for Settings**
Line 29: Line 45:
   * Amnesia: You wake up with no memory of who you are (naked on a beach near Ipswich, or maybe on a spaceship orbiting Saturn) - you need to find out who your friends are, where your pictures have gone. Collect all your information which has become scattered. Part of this is by working out which characters are real and which are bots.   * Amnesia: You wake up with no memory of who you are (naked on a beach near Ipswich, or maybe on a spaceship orbiting Saturn) - you need to find out who your friends are, where your pictures have gone. Collect all your information which has become scattered. Part of this is by working out which characters are real and which are bots.
   * Recursive: "You are sitting at your computer looking at FaceBook. What would you like to do?"   * Recursive: "You are sitting at your computer looking at FaceBook. What would you like to do?"
 +  * You don't know if you're a bot, when you do not play, your profile is playing on its own.
  
 ==== how can we express that in a game? ==== ==== how can we express that in a game? ====
Line 56: Line 73:
   * Just put some art in these spaces - something reflective, thoughtful rather than purely functional. I think this could be the most shocking thing.   * Just put some art in these spaces - something reflective, thoughtful rather than purely functional. I think this could be the most shocking thing.
   * Explore the limits of the polices and API's - not in a controversial unthinking, get the headlines manner, but in a curious, scientific, well mannered approach. Document this like it's cutting edge research.   * Explore the limits of the polices and API's - not in a controversial unthinking, get the headlines manner, but in a curious, scientific, well mannered approach. Document this like it's cutting edge research.
-  * Reverse turing test - people pretending to be bots+  * Transparency and openness - need to be emphasised at all times, the working of the game needs to be transparent, and also our working methods (free software, publish documentation, process visible). 
 +  * Reverse turing test - people pretending to be bots as game mechanic
  
 ===== General outline of the scope of the final work ===== ===== General outline of the scope of the final work =====
Line 67: Line 85:
   * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities   * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities
   * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas   * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas
 +  * Use of the data you own (and your friends) as a world in which you live/environment/valuable goods - underline the importance of it (and the quantity)
  
 ===== Outline of the research and development plan ===== ===== Outline of the research and development plan =====
Line 102: Line 121:
   - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/virus approaches and participatory online applications).    - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/virus approaches and participatory online applications). 
  
-Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) +Modes of online communication have moved from peer to peer systems such as email and IM to centralized and corporate platforms so fast, little thought has gone into the long term consequences of this move. Users share information under dubious and ever changing terms they do not control. Social games and applications on such platforms make the situation even less transparentThey have access to a lot of user information, and even though they are not allowed to store this information, the games are hosted on 3rd party servers, and there is no way platforms such as Facebook can check if those rules are obeyed
-Facebook has become as hard to avoid as a mobile phone. Abstainers face isolation. Modes of online communication have rapidly moved from peer to peer systems such as email and IM to centralized and corporate platform on which users share information under dubious and ever changing terms they do not control. Social gaming has beaten twitter when it comes to popularityApplications developed on facebook have access to users information, and the information of their friendsand play on things like social obligations to make ppl play oftenspend lots of money and share even more data. It is time for a social gaming corruption taskforce to raise some awareness/eyebrows/..??? FIXME +
  
 Things we can do as part of residency: Things we can do as part of residency:
Line 137: Line 155:
 Deadline for submission is Friday 23 April 2010.// Deadline for submission is Friday 23 April 2010.//
  
-FIXME Send me your CV before friday!!!+  * Marloes: sent 
 +  * Dave: sent 
 +  * Aymeric: no 
 + 
 +===== Project Titles ===== 
 + 
 +Please vote/comment/add more :) 
 + 
 +  * Greyhouse (green house, glasshouse, white|grey|black box) 
 +  * Collectors (reference to database's collections + behaving 
 +  * End-Userland (well .. end-user limitations + userland applications) 
 +  * Inventory (database ref + game player's inventory) 
 +  * Grand Hotel (it's a closed space with privacy regulated by the host + ref to Hilbert's paradox which fits to database/cubish idea + give a certain mistery) 
 + 
 +I like "naked on pluto" - "You are 4.3 billion kilometers away from the nearest human. You have no clothes.", good for a code name anyway. Also a name which is a little more confrontational, maybe for the general project - "Faceless"
 + 
  • redleaf_funware_proposal.1271850449.txt.gz
  • Last modified: 2010-04-21 11:47
  • by davegriffiths