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redleaf_game_design [2010-06-01 16:28] – created davegriffiths | redleaf_game_design [2010-06-04 06:49] – davegriffiths | ||
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{{: | {{: | ||
- | ======Guilds====== | + | ======Player |
- | - Guilds | + | - Player guilds |
- You increase your guild' | - You increase your guild' | ||
- The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult to grow. | - The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult to grow. | ||
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- Energy is used up by roaming, looking for seeds. | - Energy is used up by roaming, looking for seeds. | ||
- Energy is replenished by eating harvested food. | - Energy is replenished by eating harvested food. | ||
- | - You can't directly eat food you have collected, only that picked for you by other people. | + | - You can't directly eat food you have collected, only that given to you by other people. |
- | - When you harvest plants, you choose who to give it to. They will have to be a friend, but not necessarily | + | - When you harvest plants, you have to choose who to give it to. They will have to be a friend, but not necessarily a member of your guild, or even someone currently playing the game - this would act as an invitation. |
- If you run out of energy you die. This is seen as a noble act of replenishing the garden with your composing matter. You can respawn, but at a cost to your guild' | - If you run out of energy you die. This is seen as a noble act of replenishing the garden with your composing matter. You can respawn, but at a cost to your guild' | ||
+ | |||
+ | //Notes: To run out of energy while harvesting for other people could be annoying - perhaps a less extreme form of this could be to keep the required donation to other players, but also take a small power up yourself. Needs testing in game.// | ||
======Pattern of play====== | ======Pattern of play====== | ||
+ | |||
+ | [to be expanded] | ||
- Start game, select to join existing guild. | - Start game, select to join existing guild. | ||
- | - Look around, seeds can be found around some of the plants you find. | + | - Look around, seeds can be found around some of the plants you find, you try picking them up. |
- | - Plant seeds in good locations (guided by your personal permaculture companion) | + | - You plant seeds in good locations (guided by your personal permaculture companion) |
- | - You see some plants that belong to your guild, and look ready to harvest. You click on the plant to collect the fruits or vegetables. | + | - You see some plants that belong to your guild, and they look ready to harvest. You click on the plant to collect the fruits or vegetables. |
- | - Select friend | + | - A menu appears with your friends on it, you select one to give the harvest to. You also choose from a choice of recipes |
======Permaculture companion====== | ======Permaculture companion====== | ||
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They will not force you to do anything, but express dissatisfaction if you refuse to listen to them. | They will not force you to do anything, but express dissatisfaction if you refuse to listen to them. | ||
- | The relationship of the player with the companion | + | The relationship of the player with the companion |
- | + | ||
- | The companion could follow the model of Ico' | + | |
======Permaculture system====== | ======Permaculture system====== | ||
- | Plants in the game will grow according to simplified permaculture planting rules. | + | Plants in the game will grow according to simplified |
^ Plant ^ Function | ^ Plant ^ Function | ||
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| Apple tree | Provides shelter | | Apple tree | Provides shelter | ||
- | In this way each plant benefits from proximity to the other, and forms a loop of dependancy. Not sure if this example is accurate - it's important that we use real examples. | + | In this way each plant benefits from close proximity to the other, and forms a loop of dependency. Not sure if this particular |
Pea needs -> Apple tree needs -> Turnip needs -> Pea | Pea needs -> Apple tree needs -> Turnip needs -> Pea | ||
- | More plants may form more complex relationships, | + | More plants may form complex relationships, |
| P | P | T | P | | | P | P | T | P | | ||
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| P | P | P | A | | | P | P | P | A | | ||
- | Will be decimated by pests, | + | Will be decimated by pests, |
+ | |||
+ | | T | A | T | P | | ||
+ | | P | P | P | P | | ||
+ | | P | T | T | T | | ||
+ | | P | P | P | T | | ||
+ | |||
+ | A more suitable pattern would be to mix them up more thoroughly: | ||
| P | T | A | P | | | P | T | A | P | | ||
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======Regions====== | ======Regions====== | ||
- | Regions: | + | The world is separated into regions (temperate, arctic, arid, mountainous, |
- | Players | + | Players |
======Weekly year seasons====== | ======Weekly year seasons====== | ||
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======Boskoi connection====== | ======Boskoi connection====== | ||
- | Needs much more thought, and a look at the boiskoi app, but some thoughts: | + | Needs much more thought, and a closer |
* Plants discovered during foraging expeditions result in additional seeds being made available to your gardener guild. | * Plants discovered during foraging expeditions result in additional seeds being made available to your gardener guild. | ||
* Plants foraged in boskoi replenish your energy in the game. | * Plants foraged in boskoi replenish your energy in the game. | ||
- | * As your guild improves, so boskoi unlocks secret plants. | + | * As your guild improves, so boskoi unlocks secret plants |