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redleaf_game_design [2010-06-02 13:23] – davegriffiths | redleaf_game_design [2010-06-04 07:43] – davegriffiths | ||
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- Energy is used up by roaming, looking for seeds. | - Energy is used up by roaming, looking for seeds. | ||
- Energy is replenished by eating harvested food. | - Energy is replenished by eating harvested food. | ||
- | - You can't directly eat food you have collected, only that picked for you by other people. | + | - You can't directly eat food you have collected, only that given to you by other people. |
- | - When you harvest plants, you choose who to give it to. They will have to be a friend, but not necessarily | + | - When you harvest plants, you have to choose who to give it to. They will have to be a friend, but not necessarily a member of your guild, or even someone currently playing the game - this would act as an invitation. |
- If you run out of energy you die. This is seen as a noble act of replenishing the garden with your composing matter. You can respawn, but at a cost to your guild' | - If you run out of energy you die. This is seen as a noble act of replenishing the garden with your composing matter. You can respawn, but at a cost to your guild' | ||
+ | |||
+ | //Notes: To run out of energy while harvesting for other people could be annoying - perhaps a less extreme form of this could be to keep the required donation to other players, but also take a small power up yourself. Needs testing in game.// | ||
======Pattern of play====== | ======Pattern of play====== | ||
+ | |||
+ | [to be expanded] | ||
- Start game, select to join existing guild. | - Start game, select to join existing guild. | ||
- | - Look around, seeds can be found around some of the plants you find. | + | - Look around, seeds can be found around some of the plants you find, you try picking them up. |
- | - Plant seeds in good locations (guided by your personal permaculture companion) | + | - You plant seeds in good locations (guided by your personal permaculture companion) |
- | - You see some plants that belong to your guild, and look ready to harvest. You click on the plant to collect the fruits or vegetables. | + | - You see some plants that belong to your guild, and they look ready to harvest. You click on the plant to collect the fruits or vegetables. |
- | - Select friend | + | - A menu appears with your friends on it, you select one to give the harvest to. You also choose from a choice of recipes |
======Permaculture companion====== | ======Permaculture companion====== | ||
- | You will be aided in your planting by a companion who can help point out good areas to plant your seeds in, and explain why, based on the permaculture system below. | + | You will be aided in your planting by a companion who can help point out good areas to plant your seeds in, and explain why, based on the permaculture system below. The role of the companion will be to explain permaculture through the game. |
- | They will not force you to do anything, but express dissatisfaction if you refuse to listen to them. | + | It would be interesting |
- | The relationship of the player with the companion | + | The relationship of the player with the companion |
- | The companion could follow | + | Possible |
+ | * An insect. | ||
+ | * A wise old man/ | ||
+ | * A plant - could everything in the game be depicted in a vegetal form? | ||
+ | * Control - no companion, | ||
======Permaculture system====== | ======Permaculture system====== | ||
- | Plants in the game will grow according to simplified permaculture planting rules. | + | Plants in the game will grow according to simplified |
^ Plant ^ Function | ^ Plant ^ Function | ||
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| Apple tree | Provides shelter | | Apple tree | Provides shelter | ||
- | In this way each plant benefits from proximity to the other, and forms a loop of dependancy. Not sure if this example is accurate - it's important that we use real examples. | + | In this way each plant benefits from close proximity to the other, and forms a loop of dependency. Not sure if this particular |
Pea needs -> Apple tree needs -> Turnip needs -> Pea | Pea needs -> Apple tree needs -> Turnip needs -> Pea | ||
- | More plants may form more complex relationships, | + | More plants may form complex relationships, |
| P | P | T | P | | | P | P | T | P | | ||
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======Regions====== | ======Regions====== | ||
- | Regions: | + | The world is separated into regions (temperate, arctic, arid, mountainous, |
- | Players | + | Players |
======Weekly year seasons====== | ======Weekly year seasons====== | ||
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======Boskoi connection====== | ======Boskoi connection====== | ||
- | Needs much more thought, and a look at the boiskoi app, but some thoughts: | + | Needs much more thought, and a closer |
* Plants discovered during foraging expeditions result in additional seeds being made available to your gardener guild. | * Plants discovered during foraging expeditions result in additional seeds being made available to your gardener guild. | ||
* Plants foraged in boskoi replenish your energy in the game. | * Plants foraged in boskoi replenish your energy in the game. | ||
- | * As your guild improves, so boskoi unlocks secret plants. | + | * As your guild improves, so boskoi unlocks secret plants |
+ | |||
+ | ======Road Map====== | ||
+ | |||
+ | * Flash/HTML5 clientside isometric graphics engine [done] | ||
+ | * Large world navigation mechanic [done] [[http:// | ||
+ | * Persistent server process storing plant/world information [in progress] | ||
+ | * Integration with facebook | ||
+ | * User model | ||
+ | * Permaculture rule system running on the server | ||
+ | * Companion | ||
+ | * Data driven plant descriptions/ | ||
+ | * Player guilds | ||
+ | * Player energy system | ||
+ | * Seasons | ||
+ | * Adding more regions | ||