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redleaf_game_design [2010-06-04 07:34] – davegriffiths | redleaf_game_design [2010-06-17 08:04] – davegriffiths | ||
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- | This is an initial game design for ' | + | ======Germination X====== |
+ | |||
+ | This is an initial game design for Germination X - a permaculture game for social networking platforms. | ||
Very rough hand wavy stuff, feel free to poke in new directions. | Very rough hand wavy stuff, feel free to poke in new directions. | ||
Line 116: | Line 118: | ||
* Plants foraged in boskoi replenish your energy in the game. | * Plants foraged in boskoi replenish your energy in the game. | ||
* As your guild improves, so boskoi unlocks secret plants in your city. | * As your guild improves, so boskoi unlocks secret plants in your city. | ||
+ | |||
+ | ======Road Map====== | ||
+ | |||
+ | * Flash/HTML5 clientside isometric graphics engine [done] | ||
+ | * Large world navigation mechanic [done] [[http:// | ||
+ | * Persistent server process storing plant/world information [in progress] | ||
+ | * Integration with facebook | ||
+ | * User model | ||
+ | * Permaculture rule system running on the server | ||
+ | * Data driven plant descriptions/ | ||
+ | |||
+ | Alpha testing: Seeing if the permaculture rules work for a simple system. Time now to iterate this until it's satisfactory. From this point on plants can be added in parallel to the development. | ||
+ | |||
+ | * Player guilds | ||
+ | * Player energy system | ||
+ | * First pass companion | ||
+ | * First pass boskoi/ | ||
+ | |||
+ | Beta testing: Concentrating on the companion and player/ | ||
+ | |||
+ | * Visualisation of pestilence and weather | ||
+ | * More companion types | ||
+ | * Seasons | ||
+ | * Adding more regions | ||