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redleaf_game_design [2010-06-04 07:43] davegriffithsredleaf_game_design [2010-06-17 08:04] davegriffiths
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-This is an initial game design for 'redleaf' - a permaculture game for social networking platforms. Needs a new name, based on the [[red leaf]] ideas, but directed in a slightly less confrontational direction.+======Germination X====== 
 + 
 +This is an initial game design for Germination X - a permaculture game for social networking platforms. Based on the [[red leaf]] ideas, but directed in a slightly less confrontational direction.
  
 Very rough hand wavy stuff, feel free to poke in new directions. Very rough hand wavy stuff, feel free to poke in new directions.
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   * User model   * User model
   * Permaculture rule system running on the server   * Permaculture rule system running on the server
-  * Companion  +  * Data driven plant descriptions/sprites with permaculture roles/needs - also recipes for each! 
-  * Data driven plant descriptions/sprites with permaculture roles/needs+ 
 +Alpha testing: Seeing if the permaculture rules work for a simple system. Time now to iterate this until it's satisfactory. From this point on plants can be added in parallel to the development. 
   * Player guilds   * Player guilds
   * Player energy system   * Player energy system
 +  * First pass companion 
 +  * First pass boskoi/phone app integration
 +
 +Beta testing: Concentrating on the companion and player/guild dynamics.
 +
 +  * Visualisation of pestilence and weather
 +  * More companion types
   * Seasons   * Seasons
   * Adding more regions   * Adding more regions
  
  • redleaf_game_design.txt
  • Last modified: 2010-07-16 11:07
  • by 62.78.174.123