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research_report_cocky_eek [2008-11-30 20:47] 87.210.198.207research_report_cocky_eek [2009-08-30 15:22] (current) 87.210.211.132
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-==== Inflatable Inspirations research report ====+==== PNEUMATOLOGY - research report Cocky Eek ====
  
 by [[Cocky Eek]] by [[Cocky Eek]]
-  + 
-  * [[pneumatology]]: writings on Christopher Alexander's pattern language and design considerations for inflatable structures. + 
-   15 sections of visual -Inflatable Inspirations-. Each section by far don't give a complete overview in its field but I hope all works are, in one way or another, inspiring and can lead to new vibrations...: [[Experience Inflatables]] [[Powered By Wind]] [[Parasite Inflatables]] [[Soap Experiences]] [[When Nature Inflates]] [[Environmental Blendings]] [[Hardened Bubbles]] [[Inflatable Spaces]] [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]] +   
-  * [[Inflatable structures]]: An inventory of links for innovative //inflatable//- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field, and links with innovative //inflatable// architecture, objects,  & robots +---- 
-  * [[Research Report Cocky Eek]] + 
-  * [[Research Inflatable Literature]]: "Timeless way of Building", "Cradle to Cradle" and "The Eyes of the Skin" [[reading notes]] +Libarynth >  Libarynth Web > CockyEek r42 17 Apr 2007 07:51 
-  * [[Inflatable Experts]] under constuction+ 
 +---- 
 + 
 + 
 + 
  
 ==== Context ==== ==== Context ====
  
-'Inflatable Inspirations' is a survey of interesting infatable projects. It consists of a visual survey, a survey of innovative inflatable experts and materials and theory about what makes an inflatable alive (on body and architectural scale)+'Pneumatology' is a survey of interesting infatable stuff. It consists of a visual survey, a survey of innovative inflatable experts and materials and theory about what makes an inflatable alive (on body and architectural scale)
  
 This research is written in the context of foam's multireal and real worlds: This research is written in the context of foam's multireal and real worlds:
  
-MultiReal: 'translocal': Art in uncertain conditions –> guerrilla art-forms – portable, robust, low-tech, recyclable media, materials and technologies that can adapt to a variety of conditions. How can we make works such as responsive environments more mobile, easy to unpack, even pocket-size (inflate as needed)? how can we make such works accessible to people without galleries and black boxes - in the middle of the desert, or a jungle, or in an urban ghetto? is this type of art and tech needed at all? (think of modular tech and architectures, cheap technological solutions for providing full-body participatory media experiences, portable and soft architectures…)+__MultiReal__: 'translocal': Art in uncertain conditions –> guerrilla art-forms – portable, robust, low-tech, recyclable media, materials and technologies that can adapt to a variety of conditions. How can we make works such as responsive environments more mobile, easy to unpack, even pocket-size (inflate as needed)? how can we make such works accessible to people without galleries and black boxes - in the middle of the desert, or a jungle, or in an urban ghetto? is this type of art and tech needed at all? (think of modular tech and architectures, cheap technological solutions for providing full-body participatory media experiences, portable and soft architectures…
 + 
 +__Real__: 'levitating': 'off the ground' & 'out of this world'. –> from extreme sports to extreme arts, (sometimes) defying the laws of physics. experiments in wind tunnels and zero-gravity, under-water and hanging from cliff-tops. have the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public interventions, expeditions and playgrounds)
  
-Real: 'levitating': 'off the ground' & 'out of this world'. –> from extreme sports to extreme arts(sometimes) defying the laws of physicsexperiments in wind tunnels and zero-gravity, under-water and hanging from cliff-topshave the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public interventions, expeditions and playgrounds)+While working on this researchI have scanned and will discuss in the end three design principles 
 +  * 1sustainability  
 +  * 2playfulness  
 +  * 3. modularity
  
-while working on this research, I have scanned three design principles 1. sustainability 2. playfulness and 3. modularity 
  
-Lightness as a state of being;+__Lightness as a state of being__\\
 Around our contemporary environmental questions at least one thing became clear to me and that’s that out of fear, or to build on top of our guilt, we can’t create anything. So instead I rather like to slide the heavy burden of my shoulders and choose the quality of lightness. Italo Calvino underlines this quality as one of his ‘Six Memos for the Next Millennium’, in here he describes a scene from Cernavantes’ novel, leaving me with an unforgettable impression of lightness, in which Don Quixote drives his lance through the sail of a windmill and is hoisted up into the air. And I wonder can we construct our worlds from this lightness. Imagine a life more light and imagine it to be constructed more mobile, flexible, portable, organic and more related to our natural surroundings and the elements, and that we can create our homes or shelters wherever our heart is with no fixed form or any beginning and end, either spatially or in time. Around our contemporary environmental questions at least one thing became clear to me and that’s that out of fear, or to build on top of our guilt, we can’t create anything. So instead I rather like to slide the heavy burden of my shoulders and choose the quality of lightness. Italo Calvino underlines this quality as one of his ‘Six Memos for the Next Millennium’, in here he describes a scene from Cernavantes’ novel, leaving me with an unforgettable impression of lightness, in which Don Quixote drives his lance through the sail of a windmill and is hoisted up into the air. And I wonder can we construct our worlds from this lightness. Imagine a life more light and imagine it to be constructed more mobile, flexible, portable, organic and more related to our natural surroundings and the elements, and that we can create our homes or shelters wherever our heart is with no fixed form or any beginning and end, either spatially or in time.
  
-The Renaissance embodied the idea of air or better ‘pneuma’ [wind, air, breath, spirit and soul] in their art of building. One of the primary goals of renaissance architects was to enhance the powers of pneuma so as to foster the art of well-being, essence, wind and ventilation were core principles of classical buildings. Pneuma was a wonderful link for establishing harmony between the human body, architecture and the cosmos, and that building was envisioned as a mediator between the inhabitant's soul and the -anima mundi-, the soul of the world. This indicates a link to contemporary environmental questions. Philibert Delorme's [French Renaissance architect 1514 -1570] describes that -the prudent architect is fully utilizing all his senses, and explains that the sense-less architect has “little nose” because he does not have the intuition of good things-, is evidence that the pneumatic architectural imagination is multi-sensorial. Renaissance notions of pneuma revealed a concern for the connectedness of person and place where architecture can refine the qualities of air to.+The Renaissance embodied the idea of air or better ‘__pneuma__’ [wind, air, breath, spirit and soul] in their art of building. One of the primary goals of renaissance architects was to enhance the powers of pneuma so as to foster the art of well-being, essence, wind and ventilation were core principles of classical buildings. Pneuma was a wonderful link for establishing harmony between the human body, architecture and the cosmos, and that building was envisioned as a mediator between the inhabitant's soul and the -anima mundi-, the soul of the world. This indicates a link to contemporary environmental questions. Philibert Delorme's [French Renaissance architect 1514 -1570] describes that -the prudent architect is fully utilizing all his senses, and explains that the sense-less architect has “little nose” because he does not have the intuition of good things-, is evidence that the pneumatic architectural imagination is multi-sensorial. Renaissance notions of pneuma revealed a concern for the connectedness of person and place where architecture can refine the qualities of air to.
  
 And in wondering if we can construct our worlds from the lightest quality surrounding us everywhere: –air- inflatable architecture comes the closests. Its thin flexible membrane, acts as a space-defining skin is able to give shape of –air- itself allowing it to be a breathing unity with its own integrity. Its close related to its surrounding its specifically bodily and tactile by nature and its portable, mobile, and playful. And in wondering if we can construct our worlds from the lightest quality surrounding us everywhere: –air- inflatable architecture comes the closests. Its thin flexible membrane, acts as a space-defining skin is able to give shape of –air- itself allowing it to be a breathing unity with its own integrity. Its close related to its surrounding its specifically bodily and tactile by nature and its portable, mobile, and playful.
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     * Modern architectural theory and critique have a strong tendency to regard space as an immaterial object delineated by material surfaces, instead of understanding space in terms of dynamic interactions and interrelations.     * Modern architectural theory and critique have a strong tendency to regard space as an immaterial object delineated by material surfaces, instead of understanding space in terms of dynamic interactions and interrelations.
  
-The experience of home is structured by distinct activities – cooking, eating, socializing, reading, storing, sleeping, intimate acts- not by visual impacts. Architecture initiates, directs and organizes behavior and movements. Consequently basic architecture experiences have a verb form rather than being nouns. Authentic architectural experiences consist then, for instance, of approaching or confronting a building, rather than the formal apprehension of a facade, of the act of entering and not simple the visual design of the door; of looking in or out through a window, rather than the window itself as a material object. [reference to :There is a Timeless Way of Building- patterns of events]+The experience of home is structured by distinct activities – cooking, eating, socializing, reading, storing, sleeping, intimate acts- not by visual impacts. Architecture initiates, directs and organizes behaviour and movements. Consequently basic architecture experiences have a verb form rather than being nouns. Authentic architectural experiences consist then, for instance, of approaching or confronting a building, rather than the formal apprehension of a facade, of the act of entering and not simple the visual design of the door; of looking in or out through a window, rather than the window itself as a material object. [reference to :There is a Timeless Way of Building- patterns of events]
  
 ====Aim==== ====Aim====
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   *A visual collection online of -Inflatble Structures- giving an overview of all kinds of different techniques or structures for inflation    *A visual collection online of -Inflatble Structures- giving an overview of all kinds of different techniques or structures for inflation 
          
-  * To describe how an inflatable (on body and architectural scale) can be made -alive- and be an syneasthetical experience.+  * To describe how an inflatable (on body and architectural scale) can be made -alive- and be an syneasthetic experience.
  
-  * research how  to handle the material waste we produce in the field of inflatables +  * How to tackle the material waste we produce in the field of inflatables
-    * To make a collection of  physical materials/ samples  for Foam's library which includeds innovative, tactile, ecofriendly, inflatable materials, [par example; alternatives for pvc's and  materials which don't adapte smells, semitransparants, etc]+
  
-  * To make an  overview of innovative  inflatable producers, manufactors, labs, academics and  practical experienced people and their specialities which can be usefull for inflatable artists and technologists.+  * To make a collection of  physical materials/ samples for Foam's library in Brussel which includes innovative, tactile, environment friendly, inflatable materials, [par example; alternatives for pvc's and  materials which don't adapte smells, semitransparants, selfhealing, etc] 
 + 
 +  * To make an overview of innovative inflatable producers, manufactors, labs, academics and practical experienced people and their specialities which can be usefull for inflatable artists and technologists.
  
  
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     * 2006: to have a visual collection of interesting inflated structures, at the size on body or architectual scale, on line. It should be more diverse and playful than the collections that exist in some books and magazines.      * 2006: to have a visual collection of interesting inflated structures, at the size on body or architectual scale, on line. It should be more diverse and playful than the collections that exist in some books and magazines. 
-    * 2006/2007: online  theory about what makes an inflatable -alive= (on body and architectural scale) or how to make it  a syneasthetic experience  +    * 2006/2007: online theory about what makes an inflatable -alive= (on body and architectural scale)  
-    * 2006/2007: online ideas of how to tackle the material wastes of inflatable products +    * 2006/2007: online ideas of how to tackle the material wastes/toxins of inflatable products 
-    * 2007: making an inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field. This survey will be online, and physical collection of catalogues for  Foam Library. +    * 2007: making an inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field. This survey will be online, and physical collection of catalogues will be collected for Foam' material Library. 
-    * 2007: a selection  of airtight and as far as possible eco/biodegradable materials  and innovative fabrics for the material library at Foam +    * 2007: a selection of airtight eco/biodegradable material samples and innovative fabrics for inflatables will be collected for the material library at Foam 
  
  
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 - I came across some problematic patterns in the Architects of Airs’s Luminarium which I recognized in creating inflatables myself, and other inflatable experts I have interviewed. So underlined the most common obstacles one comes across in inflatable structures. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…I called it -Design considerations for inflatable structures- - I came across some problematic patterns in the Architects of Airs’s Luminarium which I recognized in creating inflatables myself, and other inflatable experts I have interviewed. So underlined the most common obstacles one comes across in inflatable structures. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…I called it -Design considerations for inflatable structures-
  
-- From the three most relevant books I red I made a summary on line (Timeless way of Building, Cradle to Cradle and The Eyes of the Skin): see [[Research Inflatable Literature]] +- From the three most relevant books I red I made a summary on line;  [[The Timeless Way Of Building]] by Christopher Alexander[[Cradle to Cradle]] by [[William McDonough]] & Michael Braungart,  [[The Eyes of the Skin]] by Juhani Pallasmaa
  
 - visited //The Dead Chamber// at the Tu Delft to experience a space where our hearing is blocked\\ - visited //The Dead Chamber// at the Tu Delft to experience a space where our hearing is blocked\\
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 -  I have listed the innovative inflatable experts, labs etc. at [[Inflatable Structures]] a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archive, the most interested ones I asked to send brochures for Foam's Library. -  I have listed the innovative inflatable experts, labs etc. at [[Inflatable Structures]] a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archive, the most interested ones I asked to send brochures for Foam's Library.
 +
 ====Results==== ====Results====
 +  * [[Inflatable Inspirations]]: 15 sections of visual -Inflatable Inspirations-. Each section by far don't give a complete overview in its field but I hope all works are, in one way or another, inspiring and can lead to new vibrations...
  
-   * A visual survey of -Inflatable Inspirations- , I came to a collection of 15 sections with each specific qualities. Each section by far don't give a complete overview in its field. But the main criteria for selecting the works is that they are in one way or another inspiring and that they all can lead to new vibrations… Images of Inflatable Inspirations: [[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]]  
  
 +  *[[pneumatology]]: Lightness as a state of being. Some problem domains in our contemporary architecture.
  
-    * A summary Christopher Alexanders pattern language found with the title There is a Timeless Way of Building: see [[Pneumatology]]+  [[Pattern_language]] A summary of Christopher Alexander’s -Pattern Language-  to create a timeless way of building. This pattern language is based on the actions which takes place in space and time which makes one feel alive
  
-    A pattern language specific for inflatable architectural structures: see [[Pneumatology]] +  *[[An Inflatable Pattern Language]]: A despription of the patterns based on the structures of `The Architects on Air (UK)which can be useful for anyone interested in building ‘living inflatable structures’.
-    * Design considerations for inflatable structuressee  [[Pneumatology]] +
-    * collection of physical materials and catalogues for inflatables for foam's public library +
-    * An inventory of innovative inflatable- manufacturersresearch labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\+
  
 +  *[[Design Considerations For Inflatable Structures]]:  After Coming across the problematic patterns of the architects of Airs’s Luminarium. I thought its worthwhile to acknowledge the most common obstacles one comes across in inflatable structures anyhow. No solutions will be given to any design problem, but some suggestions will be given so now and then… When we are able to surpass these obstacles, these structures will be more stable and alive. 
  
-==== Discussion ====+    * A collection of physical materials and catalogues for inflatables at foam's public material library
  
-- I scanned during this inflatable research three design principles of gRig, and I came along thre next findings during this research:+  *[[Inflatable Links]]: An inventory of links for innovative //inflatable//- manufacturers, research labsproducers and other people working with inflatables both from the artistic and in the technological field, and links with innovative //inflatable// architecture, objects,  & robots\\
  
-  * //sustainability//   We all now that this is quite a complex matter and I really wonder if sustainability is a word that can empower us... The word itself is putting a heavy load on my shoulders. It can paralyze me, or pushes my guild buttons; we must shrink our presenceour systems, our activities and so on. So it blocks our creativity. But we are part of nature to! So maybe what empowers us more is for instance to think in bio [-life-cycles. And another thing is that we don’t have to be perfect right now, for instance the biodegradable materials we want are just not all available nowbut we can set our goals for 20 years from now in which we define where we wanna go. Another thing I like to mention is that something sustains itself, when its made with real care and when its patterns are deeply connected to our own experiences, then we automatically like to look after it.It also means something like wanting to preserve instead of letting something decay.+  * [Related reading notes: [[The Timeless Way Of Building]] by Christopher Alexander[[Cradle to Cradle]] by [[William McDonough]] & Michael Braungart [[The Eyes of the Skin]] by Juhani Pallasmaa]
  
-    * The second design principle //playfulness//, reminds me most of a documentary I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. He goes out of the water and rans up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. I guess I selected the pictures for the Inflatable Inspirations aswell all with this quality of playfullness. Its the space where rigidity stops and “flow” occurs. 
  
-    * The thirth principle was //modularity//. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that why a tree or a sea with waves is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of unfolding, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of differentiation, can generate a natural thing; because this kind of process can shape parts individually, according to their position in the whole. 
  
--I like to keep continueing three parts of the research; the collection of the visual Living Inflatbles (and adding a section on hybrid structures), to collect inflatable materials for the Foam library; and to keep the list of interesting inflatable producers, labs, experts etc. updated. 
  
--As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind.+==== Discussion ====
  
--It was way more difficult to find eco friendly or biodegradable materials then thought. The Tech-Textiele  fair in Frankfurt 2007 promissed to have a lot of "green" materialsbut found not even 1, though I found a lot of 'Greenwash" textiles. Maybe this year at the cradle to cradle fair at the Frankfurt messe there will be more...+- I scanned during this inflatable research three design principles of gRigand came along thre next findings during this research:
  
-- I noticed people (no matter their background) react very strongly on the visual collection of the researchand yes it was  the part enjoyed doing the most.+  * //sustainability//    This is quite a complex matter and I wonder if sustainability is a word that really empower us... Personally the word itself is putting a heavy load on my shoulders. It rather paralyzes me, tries to push my guild buttons and to block my creativity; do we have to shrink our presence, our systems, our activities and so on. But we humans are part of nature to! And part of this nature is that we humans like to make things.  The character of nature is that everything is made in the knowledge that it is going to die. And so we should think of the __(bio) [-life-] cycles__  of all the stuff we makeconsidering that everything is build to die one day...  Another thing is that we don’t have to be perfect right now, for instance the biodegradable materials we want are just not all available now, but we can set our goals for 20 years. From now we can define where we wanna go. Another thing like to mention is that something will //sustain//` itself, when its made with real care and when its patterns are deeply connected to our own experiences and surroundings, then problably we automatically like to look after it
  
 +    * The second design principle //playfulness//, reminds me most of a documentary I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. He goes out of the water and rans up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. I guess I selected the pictures for the Inflatable Inspirations aswell all with this quality of playfullness. Its the world where possible obstacles don't have to mean anything but an opportunity for just play. 
 +
 +    * The third principle was //modularity//. I wonder if working with modular structures, we can make space which are alive. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that's why for instance a tree or a waves or FOam is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of __unfolding__, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of __differentiation__, can generate a natural thing; because this kind of process can shape parts individually, according to their position in the whole.
 +
 +
 +== Three highlights in the visual collection of Inflatable Inspirations: ==
  
-- I see roughly three visual highlights in the collection of Inflatable Inspirations: 
   * First of there is the starts of  fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of airships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective.   * First of there is the starts of  fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of airships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective.
-  * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. Right now the Luminaria from the Architects of Air (UK) have been creating total experience environments very similar (athought with a wider variety of forms) to AGIS's constructions in the sixties as Colourspace and Dreamspace. Aswell  Agis and the Architects of Air's spaces are so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. Like then, the Architects of Air now still design and make all their patterns just by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where the spacial visions of the sixries and seventys had stopped. It allowed the creation of fascinating constructions of endless dynamic spaces, held together by complex continuous surfaces. To my feelings Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial limitless world of the computer and therefor do not deal with the parameters of the real physical world...+  * Then about 60 years later is another highlighted period lets say from 1967-1972. The times where Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. Right now the Luminaria from the Architects of Air (UK) have been creating total experience environments very similar (athought with a wider variety of forms) to AGIS's constructions in the sixties as Colourspace and Dreamspace. Aswell  Agis and the Architects of Air's spaces are so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. Like then, the Architects of Air now still design and make all their patterns just by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where the spacial visions of the sixries and seventys had stopped. It allowed the creation of fascinating constructions of endless dynamic spaces, held together by complex continuous surfaces. To my feelings Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial limitless world of the computer and therefor do not deal with the parameters of the real physical world...
   * The thirth highlight I see in the development of the interactive inflatables starting in 2003- till now. It are projects as: the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving projects, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It seems that all three projects are  really co-developed over several years in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other.    * The thirth highlight I see in the development of the interactive inflatables starting in 2003- till now. It are projects as: the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving projects, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It seems that all three projects are  really co-developed over several years in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other. 
  
 +==== The Future ====
 +  * I see possibilities for new developments for inflatables spaces (at the scale of (interior)- architecture) which are co-developed over time in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other, to create innovative living spaces, without a feeling of detachment or being alienated.
 +
 +  * Another thing I found is that hybrid structures can get us further; so for instance to come to a mix of inflatable and tensile structures like Airlight's Tensairity bridges: see the picture at [[The Non Categorized Inflatables]]
 +
 +  *During our practises we found out that choclolate and inflatables is a good combination, so maybe we can create spatial recepys in this direction...
 +
 +
 +  *three parts of the research will stay updated over time; the collection of the visual Living Inflatbles (and adding a section on hybrid structures), to collect inflatable materials for the Foam library; and to keep the list of interesting inflatable producers, labs, experts etc. updated.
 +
 +   *As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind. One of it just realised at Curtin University in Perth, Australia where I worked with students on the beach.
  
-- So from here I see aswell possibilities for new developments in inflatables spaces (at the scale of architecture) co-developed over time in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other, to create innovative living spaces, without a feeling of detachment or being alienated. 
  
-Another thing I found is that hybrid structures can get us furtherso for instance to come to mix of inflatable and tensile structures like Airlight's Tensairity bridges: see [[The Non Categorized Inflatables]]+==notes== 
 +  *It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele fair in Frankfurt 2007 promissed to have a lot of "green" materials, but I found not even 1though I found lot of 'Greenwash" textiles...But slowly oveer time we'll get there or we'll be growing or manufacturing our own nutricious bio-degradable films in a pond.
  
--choclolate and inflatables is a good combination+  *I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most.
  
 ==== References ==== ==== References ====
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