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Groworld was concerned with exploring people's relationship with plants. Computer games are a powerful mechanism for suspending one's belief in other, imaginary worlds. The focus of the groworld game was to explore the use of computer games to allow players to become closer to the plant world.

We were also working on this project with two other groups, Tale of Tales and SixToStart. Both of whom had prior experience to working on projects such as this, which use games technology to explore specific experiences and situations.

And as a game project, we were sometimes explicitly, at other times implicitly tackling these issues:

  • What is the depiction of plants and growth within existing games?
  • What is an art game? Are we making one?
  • How and why should we avoid making a 'mere' scienfic simulation?
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