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Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
research_report_tot:start [2010-01-11 12:59] – 94.225.45.31 | research_report_tot:start [2010-01-11 13:17] – 94.225.45.31 | ||
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== The vegetal mind == | == The vegetal mind == | ||
being a plant, vegetal mind, being inside a plant, inside the seed, guilds | being a plant, vegetal mind, being inside a plant, inside the seed, guilds | ||
+ | A brainstorm discussion of the project lead to several ideas and inspirations. | ||
+ | One of the strongest ideas was the desire to create a game in which you feel like a plant, experience life as a plant and perhaps learn from the plant' | ||
http:// | http:// | ||
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http:// | http:// | ||
- | == The hex game == | + | == Casual games == |
- | casual | + | We realized that there is already one type of game that is capable of " |
+ | Perhaps we could come up with a match-three class mechanic, the outcome of which would produce a plant. | ||
http:// | http:// | ||
- | hex | + | == The hex game == |
+ | |||
+ | When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. | ||
+ | We started prototyping a root growing game with hexagons. | ||
+ | The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. | ||
+ | |||
+ | [add a screenshot of an early version here] | ||
hex dressed up | hex dressed up |