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research_report_tot:start [2010-01-11 13:09] 94.225.45.31research_report_tot:start [2010-01-11 13:17] 94.225.45.31
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 http://lib.fo.am/tale_of_the_plant_dungeon http://lib.fo.am/tale_of_the_plant_dungeon
  
-== The hex game ==+== Casual games ==
  
-One of the things that we found attractive in the +We realized that there is already one type of game that is capable of "reducing the player to a plant". It's the mindless casual game that is so popular with web savvy senior citizens. 
- +Perhaps we could come up with a match-three class mechanic, the outcome of which would produce a plant.
-casual games+
  
 http://lib.fo.am/tale_of_vegetal_time http://lib.fo.am/tale_of_vegetal_time
  
-hex+== The hex game == 
 + 
 +When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. 
 +We started prototyping a root growing game with hexagons. 
 +The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. 
 + 
 +[add a screenshot of an early version here]
  
 hex dressed up hex dressed up
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik