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research_report_tot:start [2010-01-11 13:09] – 94.225.45.31 | research_report_tot:start [2010-01-11 13:17] – 94.225.45.31 | ||
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http:// | http:// | ||
- | == The hex game == | + | == Casual games == |
- | One of the things | + | We realized that there is already one type of game that is capable of " |
- | + | Perhaps | |
- | casual games | + | |
http:// | http:// | ||
- | hex | + | == The hex game == |
+ | |||
+ | When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. | ||
+ | We started prototyping a root growing game with hexagons. | ||
+ | The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. | ||
+ | |||
+ | [add a screenshot of an early version here] | ||
hex dressed up | hex dressed up |