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research_report_tot:start [2010-01-11 13:12] 94.225.45.31research_report_tot:start [2010-01-11 13:17] 94.225.45.31
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 http://lib.fo.am/tale_of_the_plant_dungeon http://lib.fo.am/tale_of_the_plant_dungeon
  
-== The hex game ==+== Casual games ==
  
 We realized that there is already one type of game that is capable of "reducing the player to a plant". It's the mindless casual game that is so popular with web savvy senior citizens. We realized that there is already one type of game that is capable of "reducing the player to a plant". It's the mindless casual game that is so popular with web savvy senior citizens.
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 http://lib.fo.am/tale_of_vegetal_time http://lib.fo.am/tale_of_vegetal_time
  
-hex+== The hex game == 
 + 
 +When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. 
 +We started prototyping a root growing game with hexagons. 
 +The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. 
 + 
 +[add a screenshot of an early version here]
  
 hex dressed up hex dressed up
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik