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research_report_tot:start [2010-01-11 13:12] – 94.225.45.31 | research_report_tot:start [2010-01-11 13:26] – 94.225.45.31 | ||
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- | == The hex game == | + | == Casual games == |
We realized that there is already one type of game that is capable of " | We realized that there is already one type of game that is capable of " | ||
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http:// | http:// | ||
- | hex | + | == The hex game == |
+ | When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. | ||
+ | We started prototyping a root growing game with hexagons. | ||
+ | The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. | ||
+ | |||
+ | http:// | ||
- | hex dressed up | + | == Hex dressed up == |
+ | The mindlessness of the early hex prototypes was extremely satisfying. But the lack of aesthetic connection to plants (apart from a vague abstract representation of root growth) felt uncomfortable. | ||
+ | When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, | ||
dave continues inside the roots | dave continues inside the roots |