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research_report_tot:start [2010-01-11 13:17] 94.225.45.31research_report_tot:start [2010-01-11 13:26] 94.225.45.31
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 == The hex game == == The hex game ==
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 When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right.
 We started prototyping a root growing game with hexagons. We started prototyping a root growing game with hexagons.
 The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory.
  
-[add a screenshot of an early version here]+http://tale-of-tales.com/foam/growHex1.mov
  
-hex dressed up+== Hex dressed up == 
 +The mindlessness of the early hex prototypes was extremely satisfying. But the lack of aesthetic connection to plants (apart from a vague abstract representation of root growth) felt uncomfortable. 
 +When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, we found a means to correct that problem.
  
 dave continues inside the roots dave continues inside the roots
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik