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== The hex game == | == The hex game == | ||
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When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. | When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. | ||
We started prototyping a root growing game with hexagons. | We started prototyping a root growing game with hexagons. | ||
The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. | The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. | ||
- | [add a screenshot | + | http:// |
- | hex dressed up | + | == Hex dressed up == |
+ | The mindlessness of the early hex prototypes was extremely satisfying. But the lack of aesthetic connection to plants (apart from a vague abstract representation of root growth) felt uncomfortable. | ||
+ | When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, | ||
dave continues inside the roots | dave continues inside the roots |