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research_report_tot:start [2010-01-11 13:17] – 94.225.45.31 | research_report_tot:start [2010-01-11 13:34] – 94.225.45.31 | ||
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== The hex game == | == The hex game == | ||
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When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. | When thinking of simple software systems to grow roots in 2D, we stumbled on the hexagonal grid. Hexagons have been a staple for a certain type of strategy games, so it sort of felt right. | ||
We started prototyping a root growing game with hexagons. | We started prototyping a root growing game with hexagons. | ||
The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. | The abstract nature of the hexagon shape also connected well to our desire to make a hi-tech underground factory. | ||
- | [add a screenshot | + | http:// |
- | hex dressed up | + | == Hex dressed up == |
+ | The mindlessness of the early hex prototypes was extremely satisfying. But the lack of aesthetic connection to plants (apart from a vague abstract representation of root growth) felt uncomfortable. | ||
+ | When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, | ||
- | dave continues | + | http:// |
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+ | == Dave inside the roots in 3D == | ||
+ | At some point, Dave started working on a 3D version of the root growing game. | ||
+ | This became the most detailed gameplay prototype in this phase of the project | ||
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+ | == Tot above ground == | ||
+ | While Dave was creating the gameplay underground, | ||
+ | We felt that one of the important motivators in the social experience of the game, would be the plant avatars that each players would be growing. So we came up with a system to represent how these plants might look. And how a garden would look comprised of such plants. | ||
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+ | adding missing elements: avatars, garden | ||
no game | no game | ||
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make a game for people? | make a game for people? | ||
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- | adding missing elements: avatars, garden | ||
==== Context ==== | ==== Context ==== |