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research_report_tot:start [2010-01-11 13:26] 94.225.45.31research_report_tot:start [2010-01-11 13:34] 94.225.45.31
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 When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, we found a means to correct that problem. When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, we found a means to correct that problem.
  
-dave continues inside the roots+http://tale-of-tales.com/foam/growHex12.mov 
 + 
 +== Dave inside the roots in 3D == 
 +At some point, Dave started working on a 3D version of the root growing game. 
 +This became the most detailed gameplay prototype in this phase of the project 
 + 
 +== Tot above ground == 
 +While Dave was creating the gameplay underground, we decided to work on what would happen above ground as the result of this root growing activity. 
 +We felt that one of the important motivators in the social experience of the game, would be the plant avatars that each players would be growing. So we came up with a system to represent how these plants might look. And how a garden would look comprised of such plants. 
 + 
 +adding missing elements: avatars, garden
  
 no game no game
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 make a game for people? make a game for people?
- 
-adding missing elements: avatars, garden 
  
 ==== Context ==== ==== Context ====
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik