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research_report_tot:start [2010-01-11 13:26] – 94.225.45.31 | research_report_tot:start [2010-01-11 13:34] – 94.225.45.31 | ||
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When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, | When Dave introduced us to a way in which textures on a hexagonal grid could be used to represent roots more naturalistically, | ||
- | dave continues | + | http:// |
+ | |||
+ | == Dave inside the roots in 3D == | ||
+ | At some point, Dave started working on a 3D version of the root growing game. | ||
+ | This became the most detailed gameplay prototype in this phase of the project | ||
+ | |||
+ | == Tot above ground == | ||
+ | While Dave was creating the gameplay underground, | ||
+ | We felt that one of the important motivators in the social experience of the game, would be the plant avatars that each players would be growing. So we came up with a system to represent how these plants might look. And how a garden would look comprised of such plants. | ||
+ | |||
+ | adding missing elements: avatars, garden | ||
no game | no game | ||
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make a game for people? | make a game for people? | ||
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- | adding missing elements: avatars, garden | ||
==== Context ==== | ==== Context ==== |