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research_report_tot:start [2010-01-11 14:03] 94.225.45.31research_report_tot:start [2010-01-13 16:31] 94.225.45.31
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 http://tale-of-tales.com/foam/PlantRPGprototype04.swf http://tale-of-tales.com/foam/PlantRPGprototype04.swf
 +
 http://lib.fo.am/plant_game http://lib.fo.am/plant_game
  
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 === The vegetal mind === === The vegetal mind ===
-being a plant, vegetal mind, being inside a plant, inside the seed, guilds 
 A brainstorm discussion of the project lead to several ideas and inspirations. A brainstorm discussion of the project lead to several ideas and inspirations.
 One of the strongest ideas was the desire to create a game in which you feel like a plant, experience life as a plant and perhaps learn from the plant's existence ways of improving our lives as humans on this planet. There's two attractive aspects to "playing a plant": one is letting going of individualism (no longer thinking of yourself as a single unit separate from others) and the other is the idea of a sort of unconscious or subconscious life (dubbed "the vegetal mind" during the meeting, i.e. a state of life where everything you do is instinctive, where, in other words, you are fully connected with your environment). One of the strongest ideas was the desire to create a game in which you feel like a plant, experience life as a plant and perhaps learn from the plant's existence ways of improving our lives as humans on this planet. There's two attractive aspects to "playing a plant": one is letting going of individualism (no longer thinking of yourself as a single unit separate from others) and the other is the idea of a sort of unconscious or subconscious life (dubbed "the vegetal mind" during the meeting, i.e. a state of life where everything you do is instinctive, where, in other words, you are fully connected with your environment).
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 == Passive game == == Passive game ==
-passive game idea+We're still very fond of an idea we shared on the groWorld mailing in November 2009. 
 + 
 +//There is no interaction. There's a persistent ongoing world "out there", somewhere, on the internet. Things happen in it (rain, sun, nutrients, magic). If you are present, your plant can absorb these and evolve, grow, change. If you're not present, your plant slowly dies. 
 + 
 +You can be "present" in many ways. Dial a phone number and listen to the silence. Send an email. Hang out on a website. Run an application that depicts your roots in some way. As long as you clearly give some attention to the game, your plant will be affected by things that happen in the world. 
 + 
 +In this mode, you only ever deal with your own plant. The multiplayer aspects happens exclusively above ground, in the garden. There's no interaction there either. And you're not the plant. You can just fly over the garden and look at the results of everybody's playing. The social aspect simply comes from the way you've made your plant look. And admiring other people's creations. Or seeing other plants whither when their player is absent too much.//
  
 ==== Context ==== ==== Context ====
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik