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research_report_tot:start [2010-01-11 14:06] 94.225.45.31research_report_tot:start [2010-01-13 16:31] 94.225.45.31
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 http://tale-of-tales.com/foam/PlantRPGprototype04.swf http://tale-of-tales.com/foam/PlantRPGprototype04.swf
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 http://lib.fo.am/plant_game http://lib.fo.am/plant_game
  
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 === The vegetal mind === === The vegetal mind ===
-being a plant, vegetal mind, being inside a plant, inside the seed, guilds 
 A brainstorm discussion of the project lead to several ideas and inspirations. A brainstorm discussion of the project lead to several ideas and inspirations.
 One of the strongest ideas was the desire to create a game in which you feel like a plant, experience life as a plant and perhaps learn from the plant's existence ways of improving our lives as humans on this planet. There's two attractive aspects to "playing a plant": one is letting going of individualism (no longer thinking of yourself as a single unit separate from others) and the other is the idea of a sort of unconscious or subconscious life (dubbed "the vegetal mind" during the meeting, i.e. a state of life where everything you do is instinctive, where, in other words, you are fully connected with your environment). One of the strongest ideas was the desire to create a game in which you feel like a plant, experience life as a plant and perhaps learn from the plant's existence ways of improving our lives as humans on this planet. There's two attractive aspects to "playing a plant": one is letting going of individualism (no longer thinking of yourself as a single unit separate from others) and the other is the idea of a sort of unconscious or subconscious life (dubbed "the vegetal mind" during the meeting, i.e. a state of life where everything you do is instinctive, where, in other words, you are fully connected with your environment).
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik