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research_report_tot:start [2010-01-11 14:06] – 94.225.45.31 | research_report_tot:start [2010-01-13 16:31] – 94.225.45.31 |
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http://tale-of-tales.com/foam/PlantRPGprototype04.swf | http://tale-of-tales.com/foam/PlantRPGprototype04.swf |
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http://lib.fo.am/plant_game | http://lib.fo.am/plant_game |
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=== The vegetal mind === | === The vegetal mind === |
being a plant, vegetal mind, being inside a plant, inside the seed, guilds | |
A brainstorm discussion of the project lead to several ideas and inspirations. | A brainstorm discussion of the project lead to several ideas and inspirations. |
One of the strongest ideas was the desire to create a game in which you feel like a plant, experience life as a plant and perhaps learn from the plant's existence ways of improving our lives as humans on this planet. There's two attractive aspects to "playing a plant": one is letting going of individualism (no longer thinking of yourself as a single unit separate from others) and the other is the idea of a sort of unconscious or subconscious life (dubbed "the vegetal mind" during the meeting, i.e. a state of life where everything you do is instinctive, where, in other words, you are fully connected with your environment). | One of the strongest ideas was the desire to create a game in which you feel like a plant, experience life as a plant and perhaps learn from the plant's existence ways of improving our lives as humans on this planet. There's two attractive aspects to "playing a plant": one is letting going of individualism (no longer thinking of yourself as a single unit separate from others) and the other is the idea of a sort of unconscious or subconscious life (dubbed "the vegetal mind" during the meeting, i.e. a state of life where everything you do is instinctive, where, in other words, you are fully connected with your environment). |