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research_report_tot:start [2010-01-13 16:44] – 94.225.45.31 | research_report_tot:start [2010-01-13 16:47] – 94.225.45.31 | ||
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== Not the kitchen sink == | == Not the kitchen sink == | ||
When producing games, trying to implement all ideas is a recipe for failure. | When producing games, trying to implement all ideas is a recipe for failure. | ||
- | It's important to make choices and to have a reductionist approach to game design and features. Choose one idea and make a game with it. Not necessarily because the others are bad but because you need focus in order to finish something. | + | It's important to make choices and to have a reductionist approach to game design and features. Choose one idea and make a game with it. Not necessarily because the others are bad but because you need focus in order to finish something. |
== What we would keep and throw out == | == What we would keep and throw out == | ||
- | To our mind, the best idea for a game that came out of this phase is a dual game of being in a plantlike mindset when playing (underground), showing off your flower | + | To our mind, the best idea for a game that came out of this phase is a dual game of being in a plantlike mindset when playing (underground) |
We would remove the concept of plant guilds and the first person perspective. | We would remove the concept of plant guilds and the first person perspective. |