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research_report_tot:start [2010-01-13 16:45] – 94.225.45.31 | research_report_tot:start [2010-01-13 16:50] – 94.225.45.31 | ||
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== What we would keep and throw out == | == What we would keep and throw out == | ||
- | To our mind, the best idea for a game that came out of this phase is a dual game of being in a plantlike mindset when playing (underground), showing off your flower | + | To our mind, the best idea for a game that came out of this phase is a dual game of being in a plantlike mindset when playing (underground) |
We would remove the concept of plant guilds and the first person perspective. | We would remove the concept of plant guilds and the first person perspective. | ||
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One thing that we feel is missing from the game idea is a feeling of accomplishment for the player, a reason/ | One thing that we feel is missing from the game idea is a feeling of accomplishment for the player, a reason/ | ||
Satisfying this desire is somewhat at odds with the vegetal mindset that we're aiming for. Which is why we want to represent this aspect above ground (the human part of the game). | Satisfying this desire is somewhat at odds with the vegetal mindset that we're aiming for. Which is why we want to represent this aspect above ground (the human part of the game). | ||
- | the motivation to play would thus be human and consist of showing off your plant, trying to make something pretty and care for the organism that you're creating. | + | The motivation to play would thus be human and consist of showing off your plant, trying to make something pretty and care for the organism that you're creating. |
== Passive game == | == Passive game == | ||
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You can be " | You can be " | ||
- | In this mode, you only ever deal with your own plant. The multiplayer aspects | + | In this mode, you only ever deal with your own plant. The multiplayer aspects |
==== Context ==== | ==== Context ==== |