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research_report_tot:start [2010-01-13 16:45] 94.225.45.31research_report_tot:start [2010-01-13 16:50] 94.225.45.31
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 == What we would keep and throw out == == What we would keep and throw out ==
-To our mind, the best idea for a game that came out of this phase is a dual game of being in a plantlike mindset when playing (underground)showing off your flower as a human (above ground).+To our mind, the best idea for a game that came out of this phase is a dual game of being in a plantlike mindset when playing (underground) and showing off your plant avatar as a human (above ground).
  
 We would remove the concept of plant guilds and the first person perspective. We would remove the concept of plant guilds and the first person perspective.
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 One thing that we feel is missing from the game idea is a feeling of accomplishment for the player, a reason/motivation to play. One thing that we feel is missing from the game idea is a feeling of accomplishment for the player, a reason/motivation to play.
 Satisfying this desire is somewhat at odds with the vegetal mindset that we're aiming for. Which is why we want to represent this aspect above ground (the human part of the game). Satisfying this desire is somewhat at odds with the vegetal mindset that we're aiming for. Which is why we want to represent this aspect above ground (the human part of the game).
-the motivation to play would thus be human and consist of showing off your plant, trying to make something pretty and care for the organism that you're creating.+The motivation to play would thus be human and consist of showing off your plant, trying to make something pretty and care for the organism that you're creating.
  
 == Passive game == == Passive game ==
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 You can be "present" in many ways. Dial a phone number and listen to the silence. Send an email. Hang out on a website. Run an application that depicts your roots in some way. As long as you clearly give some attention to the game, your plant will be affected by things that happen in the world. You can be "present" in many ways. Dial a phone number and listen to the silence. Send an email. Hang out on a website. Run an application that depicts your roots in some way. As long as you clearly give some attention to the game, your plant will be affected by things that happen in the world.
  
-In this mode, you only ever deal with your own plant. The multiplayer aspects happens exclusively above ground, in the garden. There's no interaction there either. And you're not the plant. You can just fly over the garden and look at the results of everybody's playing. The social aspect simply comes from the way you've made your plant look. And admiring other people's creations. Or seeing other plants whither when their player is absent too much.//+In this mode, you only ever deal with your own plant. The multiplayer aspects happen exclusively above ground, in the garden. There's no interaction there either. And you're not the plant. You can just fly over the garden and look at the results of everybody's playing. The social aspect simply comes from the way you've made your plant look. And admiring other people's creations. Or seeing other plants whither when their player is absent too much.//
  
 ==== Context ==== ==== Context ====
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik