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research_report_tot:start [2010-01-13 16:47] 94.225.45.31research_report_tot:start [2010-01-13 16:49] 94.225.45.31
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 One thing that we feel is missing from the game idea is a feeling of accomplishment for the player, a reason/motivation to play. One thing that we feel is missing from the game idea is a feeling of accomplishment for the player, a reason/motivation to play.
 Satisfying this desire is somewhat at odds with the vegetal mindset that we're aiming for. Which is why we want to represent this aspect above ground (the human part of the game). Satisfying this desire is somewhat at odds with the vegetal mindset that we're aiming for. Which is why we want to represent this aspect above ground (the human part of the game).
-the motivation to play would thus be human and consist of showing off your plant, trying to make something pretty and care for the organism that you're creating.+The motivation to play would thus be human and consist of showing off your plant, trying to make something pretty and care for the organism that you're creating.
  
 == Passive game == == Passive game ==
  • research_report_tot.txt
  • Last modified: 2010-01-22 17:12
  • by nik