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tale_of_the_plant_dungeon [2008-12-17 11:51] – 84.198.252.205 | tale_of_the_plant_dungeon [2008-12-17 12:05] – 84.198.252.205 | ||
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The part of the groWorld game where an individual player plays with their own plant, could be a sort of 2D (or pseudo-2D) side scrolling dungeon crawling game. | The part of the groWorld game where an individual player plays with their own plant, could be a sort of 2D (or pseudo-2D) side scrolling dungeon crawling game. | ||
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+ | Examples: | ||
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- | These sorts of games can also look very nice when rendered in 3D. | + | These sorts of games can also look very nice when rendered in 3D: |
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+ | But instead of making your way through an existing maze by overcoming obstacles, you would create the maze yourself. | ||
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+ | The idea is that you are inside of the plant. You start inside of a seed. And when you carve tunnels down, you're actually creating roots. When you're carving upwards, your creating stems and branches. On this level of the game, you cannot see the world around you. You can only see the inside of the plant. As you dig/carve deeper/ | ||
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+ | To add to the being-a-plant feeling, you would not control a single avatar but there would be a bunch of " | ||
+ | To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps the need to carve for nourishment. And they only work when you tell them to. | ||
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+ | The entire garden could exist in a pseudo-parallax pseudo-2D landscape where travel with only panning and no rotation. This offers you the ability to select a plant and zoom in on it. When you do, you get a 2D view of the " | ||
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+ | I like the idea of being inside of a plant and being unaware of the outside world except for the things that you " | ||
+ | I also find the idea of carving a plant out of the air very poetic. As if the plant has always been there. | ||
+ | Controlling the minions seems like a good way of dealing with a less individualistic mindset. And perhaps the minions resemble the cells that make real-world plants grow. | ||