Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
tale_of_the_plant_dungeon [2008-12-17 12:05] – 84.198.252.205 | tale_of_the_plant_dungeon [2008-12-17 12:24] – michaelsamyn | ||
---|---|---|---|
Line 3: | Line 3: | ||
Examples: | Examples: | ||
+ | |||
{{http:// | {{http:// | ||
{{http:// | {{http:// | ||
Line 10: | Line 11: | ||
These sorts of games can also look very nice when rendered in 3D: | These sorts of games can also look very nice when rendered in 3D: | ||
+ | |||
{{http:// | {{http:// | ||
{{http:// | {{http:// | ||
Line 15: | Line 17: | ||
But instead of making your way through an existing maze by overcoming obstacles, you would create the maze yourself. | But instead of making your way through an existing maze by overcoming obstacles, you would create the maze yourself. | ||
- | The idea is that you are inside of the plant. You start inside of a seed. And when you carve tunnels down, you're actually creating roots. When you're carving upwards, your creating stems and branches. On this level of the game, you cannot see the world around you. You can only see the inside of the plant. As you dig/carve deeper/ | + | The idea is that you are inside of the plant. You start inside of a seed. And when you carve tunnels down, you're actually creating roots. When you're carving upwards, your creating stems and branches. On this level of the game, you cannot see the world around you. You can only see the inside of the plant. As you dig/carve deeper/ |
+ | |||
+ | To add to the being-a-plant feeling, you would not control a single avatar but there would be a bunch of " | ||
+ | |||
+ | Examples of minions in games: | ||
+ | |||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
- | To add to the being-a-plant feeling, you would not control a single avatar but there would be a bunch of " | + | If you are not paying attention to the game, the minions keep working, but not as diligently as when you are looking. When you stay away too long they get lazy. Perhaps they ultimately die. |
- | To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps | + | To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps |
The entire garden could exist in a pseudo-parallax pseudo-2D landscape where travel with only panning and no rotation. This offers you the ability to select a plant and zoom in on it. When you do, you get a 2D view of the " | The entire garden could exist in a pseudo-parallax pseudo-2D landscape where travel with only panning and no rotation. This offers you the ability to select a plant and zoom in on it. When you do, you get a 2D view of the " | ||
Line 26: | Line 36: | ||
Controlling the minions seems like a good way of dealing with a less individualistic mindset. And perhaps the minions resemble the cells that make real-world plants grow. | Controlling the minions seems like a good way of dealing with a less individualistic mindset. And perhaps the minions resemble the cells that make real-world plants grow. | ||
+ | It would be nice if the shape of the " |