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tale_of_the_plant_dungeon [2008-12-17 12:06] – 84.198.252.205 | tale_of_the_plant_dungeon [2008-12-17 12:08] – michaelsamyn | ||
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But instead of making your way through an existing maze by overcoming obstacles, you would create the maze yourself. | But instead of making your way through an existing maze by overcoming obstacles, you would create the maze yourself. | ||
- | The idea is that you are inside of the plant. You start inside of a seed. And when you carve tunnels down, you're actually creating roots. When you're carving upwards, your creating stems and branches. On this level of the game, you cannot see the world around you. You can only see the inside of the plant. As you dig/carve deeper/ | + | The idea is that you are inside of the plant. You start inside of a seed. And when you carve tunnels down, you're actually creating roots. When you're carving upwards, your creating stems and branches. On this level of the game, you cannot see the world around you. You can only see the inside of the plant. As you dig/carve deeper/ |
To add to the being-a-plant feeling, you would not control a single avatar but there would be a bunch of " | To add to the being-a-plant feeling, you would not control a single avatar but there would be a bunch of " |