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tale_of_the_plant_dungeon [2008-12-17 12:08] – michaelsamyn | tale_of_the_plant_dungeon [2008-12-17 12:17] – michaelsamyn | ||
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To add to the being-a-plant feeling, you would not control a single avatar but there would be a bunch of " | To add to the being-a-plant feeling, you would not control a single avatar but there would be a bunch of " | ||
To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps the need to carve for nourishment. And they only work when you tell them to. | To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps the need to carve for nourishment. And they only work when you tell them to. | ||
+ | There could be different types of minions. Some are better at certain tasks than others. | ||
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+ | Examples of minions in games: | ||
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+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
The entire garden could exist in a pseudo-parallax pseudo-2D landscape where travel with only panning and no rotation. This offers you the ability to select a plant and zoom in on it. When you do, you get a 2D view of the " | The entire garden could exist in a pseudo-parallax pseudo-2D landscape where travel with only panning and no rotation. This offers you the ability to select a plant and zoom in on it. When you do, you get a 2D view of the " |