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tale_of_the_plant_dungeon [2008-12-17 12:22] – michaelsamyn | tale_of_the_plant_dungeon [2008-12-17 12:36] – michaelsamyn | ||
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If you are not paying attention to the game, the minions keep working, but not as diligently as when you are looking. When you stay away too long they get lazy. Perhaps they ultimately die. | If you are not paying attention to the game, the minions keep working, but not as diligently as when you are looking. When you stay away too long they get lazy. Perhaps they ultimately die. | ||
- | To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps | + | To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps |
- | The entire garden could exist in a pseudo-parallax pseudo-2D landscape | + | The entire garden could exist in a pseudo-parallax pseudo-2D landscape |
- | I like the idea of being inside of a plant and being unaware of the outside world except for the things that you " | + | It would be nice if the shape of the " |
+ | |||
+ | //I like the idea of being inside of a plant and being unaware of the outside world except for the things that you " | ||
I also find the idea of carving a plant out of the air very poetic. As if the plant has always been there. | I also find the idea of carving a plant out of the air very poetic. As if the plant has always been there. | ||
Controlling the minions seems like a good way of dealing with a less individualistic mindset. And perhaps the minions resemble the cells that make real-world plants grow. | Controlling the minions seems like a good way of dealing with a less individualistic mindset. And perhaps the minions resemble the cells that make real-world plants grow. | ||
- | + | I also like the ' | |
- | It would be nice if the shape of the " | + |