vegetable/vegetal mind

highly unstructured notes, from meeting between foam + (ToT) on 28-V-2008

  • making sure that people do not think they are a gardener but they are the plant.
  • what of the roots…

above you may be far away but below ground roots can touch. how deep do they go and what does it mean. communication?

  • expression through reproduciton
  • breeding through insects.
  • hemaphrodite ferns. “haremification”
  • synthetic nature.
    • mixtures of ornaments and realistic plant nature.
    • algorithmic plants.
    • representing
    • synthetic mathematical & human made ornamental
  • landscaped garden vs. wildflowers.
    • the desire for not knowing where its going to lead.
  • players designing potential plants? -michael's against it an thinks it should happen through hybrids.
    • find a middle gorund between TEF and SecondLife. where people can contribute into the system, yet retains aesthetic cohesion.
  • plant time/human time
  • a common sturcture on MMoG
    • resource managment
    • need of fertilization through bees and butterflies (eggs turn in to larvae which eat the leaves) but you can fly with them
  • caterpillars can eat away things that are useless or are eating too much bandwidth.
  • alowing non-gardeners to view the garden.
  • the issue of work.
  • augmented gardens.
    • interface between real and virtual gardens.
    • allow sensor kit so people can let their plants play along too!
    • (there is some plant hooked up to twitter which notifies the stream when it needs water.)
    • what other organisms can plants play (are the plants NPCs?)

the definition of GUILD - nitrogen! - work together to find a perfect dynamic balance.

  • “ecotopes”
  • encouraging diversity.
  • as you reproduce you can move between all your decendents. shifting your point of view.
  • are the gardeners the designers?
  • accept the fate of nature!
  • plants which start real but become more and more mythological
  • “the history of plants”


  • the place of pheremones + hormones.
  • a system where in time you get certain colors of flowers.
  • time based resource availability. reflecting the seasons in gameplay through periodic availability. it s own time. artificial seasons. the important bit is that its recognizable. recognizibly spring, save up for spring.

TREES, muliple players necessary to play a tree character.

  • working together to make a nice symmetrical tree. massive trees created through many people playing together!

EPIPHYTES -plants that grow on trees (misteltoe :))

  • donation of computational resources.


  • global differences
  • tropics at the edges, for example.

learn the way that mushrooms spread. “the fruiting body”, “a big juicy pear falling on the ground”

Belgian Brotherhood of Gardeners ← find out about this. field trip! to Flora…. she makes a garden of edible wild plants.

  • 3 chemicals → plant biology page á libyrinth photosynthesis.
  • need to learn more about how plants work. how hybrids are made.
  • check category gardens on the lyberinth. plant morphology. invite a botanist. David Attenborough “the private life of plants”
  • european gardens, indian gardens.
  • ethno botany
  • pata-botany
  • plant based ornament research –> louvre?

emphasis on the vegetable mind.

possible interfaces

  • maybe yu can plant with your cell phone or must send and email to the plant every day.
  • tamogotchi. what is this sentience that reports the weather? an oracle. the vegetable mind of the whole place.
  • what kind of tree was that in indiana that turns its leaves upside down when its about to rain?


  • can people go visit a plant that is playing as part of the game?
  • a story which connects the online game and other events -a LARP :D (larp vs. arg → these are antagonistic to each other. why?) part of the ARG situated within the garden.


  • Encourage voluntary payment.
  • find people to sponsor the garden.
  • sell sensor kits and seeds
  • all software open source but maybe you can subscribe to a service. phone the garden to hear the weather.
  • a picture or moo cards of the plant that you made. flipbooks!!
  • the sustainability of the garden we are making. open source and easy migration of servers.

“intergarden communication protocol” - IGCP (^_^)

  • servers as roots??
  • each client can be a incubator.
  • seeds blow into your cellphone. your local computer can catch seeds that grow in offline mode.
  • viral spreading—but not viral


  • the 3d representation.
  • various ways of viewing the data.
  • you MUST be in the vegetal mind in order to play, ALWAYS
  • stylized representation of plant visualization.

visual display of hormone levels - things are clearer depending on which way the wind blows.


playing a plant you only see a small part of the garden. through growing and reproducing you see more of the garden space.

maja is excited for the growing gothic ornaments.


  • plants behave differently at night.
  • consciousness is only in the roots irridescene
  • dawn and dusk societies can emerge –> watch “Microcosmos”

-deadline of sorts –december 2009.

project groworld

  • tale_of_the_vegetal_meeting_notes.txt
  • Last modified: 2008-10-15 16:02
  • by nik