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tale_of_the_vegetal_meeting_notes [2008-05-29 21:34] – created 84.198.255.159 | tale_of_the_vegetal_meeting_notes [2008-10-15 16:02] (current) – nik | ||
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+ | ===vegetable/ | ||
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highly unstructured notes, from meeting between foam + (ToT) on 28-V-2008 | highly unstructured notes, from meeting between foam + (ToT) on 28-V-2008 | ||
- | ------- | ||
- | vegetable/ | ||
- | - making sure that people do not think they are a gardener but they are the plant. | + | * making sure that people do not think they are a gardener but they are the plant. |
- | - what of the roots... | + | |
above you may be far away but below ground roots can touch. how deep do they go and what does it mean. communication? | above you may be far away but below ground roots can touch. how deep do they go and what does it mean. communication? | ||
- | - expression through reproduciton | + | * expression through reproduciton |
- | - breeding through insects. | + | |
- | -- hemaphrodite ferns. " | + | |
- | - synthetic nature. | + | * synthetic nature. |
- | mixtures of ornaments and realistic plant nature. | + | |
- | -- algorithmic plants. | + | |
- | -- representing | + | |
- | synthetic mathematical | + | |
- | MODERNIST INVASION!!! | + | |
- | --- landscaped garden vs. wildflowers. | + | |
- | -----the desire for not knowing where its going to lead. | + | |
- | --players designing potential plants? -michael' | + | |
- | ---------- | + | |
- | - plant time/human time | + | * plant time/human time |
- | - a common sturcture on MMoG | + | * a common sturcture on MMoG |
- | -- resource managment | + | |
- | -- need of fertilization through bees and butterflies (eggs turn in to larvae which eat the leaves) but you can fly with them | + | |
- | -------- | + | |
- | -- alowing non-gardeners to view the garden. | + | |
- | - the issue of work. | + | |
- | - augmented gardens. | + | * augmented gardens. |
- | - PLANTS AND HUMANS PLAY THE GAME TOGETHER! | + | * interface between real and virtual gardens. |
- | allow sensor kit so people can let their plants play along too! | + | |
- | --- (there is some plant hooked up to twitter which notifies the stream when it needs water.) | + | |
- | -- what other organisms can plants play (are the plants NPCs?) | + | |
+ | | ||
- | the definition of GUILD | + | the definition of GUILD - nitrogen! - work together to find a perfect dynamic balance. |
- | -- nitrogen! - work together to find a perfect dynamic balance. | + | |
- | -" | + | |
- | --encouraging diversity. | + | |
- | -as you reproduce you can move between all your decendents. shifting your point of view. | + | |
- | are the gardeners the designers? | + | * are the gardeners the designers? |
- | accept the fate of nature! | + | |
- | plants which start real but become more and more mythological | + | |
- | "the history of plants" | + | |
CHEMICALS | CHEMICALS | ||
- | - the place of pheremones + hormones. | + | * the place of pheremones + hormones. |
- | - a system where in time you get certain colors of flowers. | + | |
- | - time based resource availability. reflecting the seasons in gameplay through periodic availability. | + | |
+ | |||
+ | TREES, muliple players necessary to play a tree character. | ||
+ | * working together to make a nice symmetrical tree. massive trees created through many people playing together! | ||
- | -TREES, muliple players necessary to play a tree character. | ||
- | working together to make a nice symmetrical tree. massive trees created through many people playing together! | ||
EPIPHYTES -plants that grow on trees (misteltoe :)) | EPIPHYTES -plants that grow on trees (misteltoe :)) | ||
- | --- donation of computational resources. | + | * donation of computational resources. |
WEATHER PATTERNS | WEATHER PATTERNS | ||
- | -global differences | + | * global differences |
- | tropics at the edges, for example. | + | |
- | learn the way that mushrooms spread. "the fruiting body" | + | learn the way that mushrooms spread. "the fruiting body", "a big juicy pear falling on the ground" |
- | "a big juicy pear falling on the ground" | + | |
Belgian Brotherhood of Gardeners <- find out about this. | Belgian Brotherhood of Gardeners <- find out about this. | ||
field trip! to Flora.... she makes a garden of edible wild plants. | field trip! to Flora.... she makes a garden of edible wild plants. | ||
- | 3 chemicals -> plant biology page á lyberinth | + | * 3 chemicals -> plant biology page á libyrinth |
- | need to learn more about how plants work. how hybrids are made. | + | |
- | check category gardens on the lyberinth. plant morphology. invite a botanist. David Attenborough "the private life of plants" | + | |
- | european gardens, indian gardens. | + | |
- | ethno botany | + | |
- | pata-botany | + | |
- | plant based ornament research --> louvre? | + | |
emphasis on the vegetable mind. | emphasis on the vegetable mind. | ||
- | * possible interfaces | + | possible interfaces |
- | maybe yu can plant with your cell phone or must send and email to the plant every day. | + | |
- | -tamogotchi. what is this sentience that reports the weather? an oracle. the vegetable mind of the whole place. | + | |
- | --- what kind of tree was that in indiana that turns its leaves upside down when its about to rain? | + | |
- | --THE ARG | + | |
- | can people go visit a plant that is playing as part of the game? | + | THE ARG |
- | -a story which connects the online game and other events -a LARP :D (larp vs. arg -> these are antagonistic to each other. why?) part of the ARG situated within the garden. | + | |
+ | | ||
- | ECONOMY- Encourage voluntary payment. | + | ECONOMY |
- | find someone rich to be sponsor | + | * Encourage voluntary payment. |
- | -sell sensor kits and seeds | + | |
- | - all software open source but maybe you can subscribe to a service. phone the garden to hear the weather. | + | |
- | - a picture or moo cards of the plant that you made. flipbooks!! | + | |
+ | | ||
- | - the sustainability of the garden we are making. open source and easy migration of servers. | + | * the sustainability of the garden we are making. open source and easy migration of servers. |
" | " | ||
- | servers as roots?? | + | * servers as roots?? |
- | each client can be a incubator. | + | |
- | seeds blow into your cellphone. your local computer can catch seeds that grow in offline mode. | + | |
- | viral spreading---but not viral | + | |
AS A PLANT HOW DO YOU EXPERIENCE BEING IN THIS WORLD? | AS A PLANT HOW DO YOU EXPERIENCE BEING IN THIS WORLD? | ||
- | the 3d representation. | + | * the 3d representation. |
- | -various ways of viewing the data. | + | |
- | you MUST be in the vegetal mind in order to play, ALWAYS- | + | |
- | stylized representation of plant visualization. | + | |
- | visual display of hormone levels - things are clearer depending on which way the wind blows. | + | visual display of hormone levels |
LETTING GO OF THE ' | LETTING GO OF THE ' | ||
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playing a plant you only see a small part of the garden. through growing and reproducing you see more of the garden space. | playing a plant you only see a small part of the garden. through growing and reproducing you see more of the garden space. | ||
- | -maja is excited for the growing gothic ornaments. | + | maja is excited for the growing gothic ornaments. |
WHAT HAPPENS AT NIGHT? | WHAT HAPPENS AT NIGHT? | ||
- | plants behave differently at night. | + | * plants behave differently at night. |
- | consciousness is only in the roots irridescene | + | |
- | dawn and dusk societies can emerge --> watch " | + | |
-deadline of sorts --december 2009. | -deadline of sorts --december 2009. | ||
- | 7-11 july is another | + | [[project |