This is an old revision of the document!
just some notes. (i'll figure out yr wiki syntax and fix this. :p)
The Goal
simulation of slow time scales
chaos. nature is chaotic. (chaos as a design tool)
from WikiPedia:Chaos
Chaos features three main characteristics:
it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground.
it is a place without any possible orientation, where anything falls in every direction.
it is a space that separates, that divides: after the Earth and the Sky parted, Chaos remains between both of them
simulation of the non-visual, of other senses. (of plant senses?)