This is an old revision of the document!
just some notes. (i'll figure out yr wiki syntax and fix this. :p)
simulation of slow time scales
chaos. nature is chaotic. (chaos as a design tool)
from WikiPedia:Chaos
simulation of the non-visual, of other senses. (of plant senses?)
All this time we've been thinking about RPG's because of the terminology of guilds and classes. BUT The Ultimate Expression of Brainless Gameplay is the “casual game” genre. and The King of all casual games is Match Three type puzzles. e.g. http://www.bigfishgames.com/download-games/genres/17/match-3.html
Use seasons as tools All seasons exist at the same time the plant can “dream” of a different season or shift between the seasons at will to take advantage of the benefits that season has to offer. (use in 'battle' between plants, an invading vine or weed for example.) uuh, need to think about how this would work more in-depth but suffice to say that one can see the same garden shifting through any time of year.
probably 2d will be more flexible (but let's keep our options open) anyway, 2d -like: somewhere between Puzzle Quest <img src=http://pix3lnati0n.files.wordpress.com/2008/01/puzzlequest.jpg> and an ornate mosaic tile http://img.alibaba.com/photo/11828819/Mosaic_Tile_Pool_Floor.jpg the game of life http://bendiken.net/images/scripts/javascript/game-of-life.png