Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revisionBoth sides next revision
companions_in_games [2009-01-22 11:28] davegriffithscompanions_in_games [2009-01-22 11:29] davegriffiths
Line 1: Line 1:
-Yorda in [[wp>Ico]] 
- 
 ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^
-| {{:yorda.jpg}} Yorda     | Be rescued       | General wandering, object avoidance, local route finding - lack of any direction or purpose until cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. |+| {{:yorda.jpg}} Yorda in [[wp>Ico]]    | Be rescued       | General wandering, object avoidance, local route finding - lack of any direction or purpose until cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. |
  • companions_in_games.txt
  • Last modified: 2009-01-29 13:16
  • by davegriffiths