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companions_in_games [2009-01-22 11:29] davegriffithscompanions_in_games [2009-01-22 11:31] davegriffiths
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 +Part of [[Project Lirec]]
 +
 ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^
-| {{:yorda.jpg}} Yorda in [[wp>Ico]]    | Be rescued       | General wandering, object avoidance, local route finding - lack of any direction or purpose until cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. |+| {{:yorda.jpg}} Yorda in [[http://www.icothegame.com]]    | To be rescued       | General wandering, object avoidance, local route finding - lack of any direction or purpose until cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. |
  • companions_in_games.txt
  • Last modified: 2009-01-29 13:16
  • by davegriffiths