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companions_in_games [2009-01-22 11:29] – davegriffiths | companions_in_games [2009-01-22 11:32] – davegriffiths |
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| Part of [[Project Lirec]] |
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^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ | ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ |
| {{:yorda.jpg}} Yorda in [[wp>Ico]] | Be rescued | General wandering, object avoidance, local route finding - lack of any direction or purpose until cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. | | | {{:yorda.jpg}} Yorda in [[http://www.icothegame.com|Ico]] | To be rescued | General wandering, object avoidance, local route finding - lack of any direction or purpose until a cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away. | |