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companions_in_games [2009-01-22 12:07] davegriffithscompanions_in_games [2009-01-22 12:12] davegriffiths
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 ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^ ^ Companion ^ Gameplay purpose ^ Intelligence ^ Attachment level ^
-| {{:yorda.jpg}} Yorda in [[http://www.icothegame.com|Ico]]    | To be rescued       | General wandering, object avoidance, local route finding - lack of any direction or purpose until a cutscene script takes over. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away.| +| {{:yorda.jpg}} Yorda in [[http://www.icothegame.com|Ico]]    | To be rescued       | General wandering, object avoidance, local route finding - lack of any direction or purpose until a cutscene script takes over. Talks in strange unintelligible language. | Quite high to begin with, followed by a trough when you realise she's actually quite annoying - e.g. inability to avoid being dragged away by the "shadows" that come after her. In the end you strangly feel attachment again, when she's taken from you - a sort of attachment due to persistence, an annoying friend that won't go away.| 
-| {{:alyx.jpg}} Alyx Vance in [[http://half-life2.com/|Half-Life 2]] | Cooperative play | Object avoidance, combat, use of terrain and cover, blind fire etc. Helping with level progression tasks and capable of showing excitement, dismay and anger. | Reception seems good from players, although some complaints about dialogue spoiling the effect with repeated and nonsensical chatter |+| {{:alyx.jpg?100}} Alyx Vance in [[http://half-life2.com/|Half-Life 2]] | Cooperative play | Object avoidance, combat, use of terrain and cover, blind fire etc. Helping with level progression tasks and capable of showing excitement, dismay and anger. | Reception seems good from players, although some complaints about dialogue spoiling the effect with repeated and nonsensical chatter |
  
  • companions_in_games.txt
  • Last modified: 2009-01-29 13:16
  • by davegriffiths