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f15:behind_algorithms_notes [2015-11-08 11:22] – maja | f15:behind_algorithms_notes [2016-08-23 09:35] (current) – maja | ||
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- | ===Reality Generation | + | ===Behind the Algorithms |
(part of [[: | (part of [[: | ||
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* we serve no content (jodi) | * we serve no content (jodi) | ||
* translation path does not exist | * translation path does not exist | ||
- | * glitch = political anarchic; draws attention to the constructed nature of information | + | * glitch = political, anarchic; draws attention to the constructed nature of information |
* from useless UI shuffling (topographical amnesia) to deep drifting (derive) | * from useless UI shuffling (topographical amnesia) to deep drifting (derive) | ||
* is it broken or is it meant to sound like that? | * is it broken or is it meant to sound like that? | ||
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* Biological causes of behaviour | * Biological causes of behaviour | ||
* Robot should be anything but a human | * Robot should be anything but a human | ||
- | * How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions privacy issues | + | * How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions; privacy issues |
* Test: in games, where robot is a character playing a social game with you; learning from animation to design characters | * Test: in games, where robot is a character playing a social game with you; learning from animation to design characters | ||
* ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world | * ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world |