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f15:behind_algorithms_notes [2015-11-06 15:06] – created majaf15:behind_algorithms_notes [2016-08-23 09:35] (current) maja
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-=== Behind the algorithms: Notes ===+ 
 +===Behind the Algorithms - Notes === 
 + 
 +(part of [[:f15/start]] expanded from an [[overview]]) 
 + 
 +**images & mood** 
 +[[https://www.flickr.com/search/?tags=foam:f15=2|foam:f15=2]] 
 + 
 + 
 +=== Glitch === 
 +  * exploring unpredictability of time leaps and system crashes, delays 
 +  * topology of error 
 +  * information is fragile <-> noise as a source of new patterns 
 +  * space between interfaces where digital art can function as a subversion of the polished make-believe future of the information era (//well, shall we say we capitulate on this one - respectfully lay it to rest…//
 +  * code wriggles to the surface of the screen 
 +  * code stripped of functionality  
 +  * we serve no content (jodi) 
 +  * translation path does not exist 
 +  * glitch = political, anarchic; draws attention to the constructed nature of information 
 +  * from useless UI shuffling (topographical amnesia) to deep drifting (derive) 
 +  * is it broken or is it meant to sound like that? 
 +  * glitch = discrepancy between intention and expectation 
 +  * exploring spaces of non-lethal glitches - mutations, changes, corruptions 
 +  * glitch as a catalyst of change and mutation - away from sedentary systems 
 +  * different sites where glitches occur have dif. levels of fragility (data, protocol, system, intersystem…) 
 +  * engineering errors: physical, bit level, input data, system, application, interaction… 
 +  * to avoid collapse: loosen structure, make new connections, focus on emergence 
 +  * for a sendentary system a glitch produces meaningless noise, in an emergent system the noise can become a new pattern. decay of one system can incite growth of another. 
 +  * incompatible protocols, data & platforms, flakey networks 
 +  * digital decay, graceful degradation 
 +  * rotting of protocols and routines 
 +  * rheumatic interfaces with noise oozing out of them, demented search engines 
 +  * virus in the corporate genome (an element of play and awareness of the market whose tools are colonising us) 
 + 
 +Related: live coding, fluxus 
 + 
 + 
 +=== Weaving & coding === 
 + 
 +  * weaving 0s & 1s - patterns  
 +      * sentences pierced by virtual wafts & woofs 
 +    * Sadie Plant - touching, distributed sampled fragments of lives and media tear the focus of singular vision apart 
 +  * worn out space punctured w/holes and openings 
 +  * efficient algorithms for real time performance 
 + 
 +Relatedweavecoding, mathematickal arts 
 + 
 + 
 +=== Connections at a distance === 
 +  * HCH/HRH 
 +  * remote sensuality, dispersion & integration of identities 
 +  * systems based on association & interconnection 
 +  * computers and mnemonic machines supporting distributed collaboration between humans 
 +  * nn+mlf  
 +  * organic membranes shivering in data winds 
 +  * biogenes & morphomemes 
 +  * content -> context 
 +  * author -> context provider 
 +  * media -> actuators of interconnected events 
 +  * creation -> facilitation 
 +  * emergence of tools that enable generative interconnection 
 +  * distributed people connected through digital tools 
 +  * UI morphing to different users  
 +  * facilitating collaboration between networked participants 
 +  * focus on what computers do well (crunching data) and enable people who are using the computer to do what they do well (whatever that might be) 
 +  * ecstasy of communication at a distance 
 +  * tubing between uncooperative sw, hw & people  
 +  * design tools must be flexible to minimise constraints on the creative process 
 +  * sculpting, kneading, weaving metaphors for interfaces 
 + 
 +Related: tangible programming, promiscuous pipelines, lyta 
 + 
 +=== Blur, confusion, memory === 
 +  * 'what happens to life in our embodied actual when the object of our investigation becomes a virtual replicator?' 
 +  * Vanishing point becomes an unstable topology 
 +  * perception of realities increasingly blurry 
 +  * a forest of live wires 
 +  * media synaesthesia 
 +  * media transformed by the environment in which they are experienced 
 +  * interfaces as multidimensional mnemonic spaces 
 +  * a glue layer between indeterminate components 
 +  * digital materials with properties of elasticity, stiffness and fluidity 
 + 
 +Related: responsive spaces, mixed reality, GRIG 
 + 
 + 
 + 
 +=== Emergent systems === 
 +  * process = growth & decay 
 +  * epidemic interaction, fragmentation, functional paralysis, catastrophe - a need for a designing machines with an immune system to enable adaptation 
 +  * edge habitats - constant glitches - locally unstable, globally stable oscillations (e.g. tides), continous translations - space filling & clearing processes  
 +  * robustness comes from withstanding interactions and resisting constraints - non-equilibrium dynamics incorporates glitches and mutates accordingly 
 +  * distributed control. probabilistic co-evolution of divergent processes 
 +  * able to heal & repair damage 
 +  * unblocking information flows 
 +  * breaking down hierarchical file-systems 
 +  * away from systems that contain instead of communicate with media 
 +  * an elastic system, extendable and scalable frameworks, learning, negotiating, remembering and forgetting 
 +  * machine learning, tools that evolve with time and usage (thalience) 
 +  * away from optimising, towards diversifying, evolving, becoming 
 +  * result = negotiation between internal rules of each element and external conditions of the environment 
 +   * using unreadable data meaningfully 
 +  * systems of self-organising elements from which shape and structure emerge 
 + 
 +Related; groWorld, Luminous Green 
 + 
 + 
 +=== Autonomous machines === 
 +  * physical, autonomous machines 
 +  * embodiment of intelligent systems 
 +  * technological artefacts with their own agency 
 +  * perceiving + acting -> reasoning 
 +  * migration of intelligence through different embodiments (virtual and physical platforms), with continuation of interaction between different bodies and sensors distributed through the environment; differences between robots joining humans in the physical world, and humans playing games in the computational worlds 
 +   * What should an "agent mind" look like?  
 +  * more ecologically valid context 
 +  * absolute & centralised control = impossibility 
 +  * a framework for developing frameworks 
 + 
 +Related: Machine Wilderness, Silent Dialogues 
 + 
 + 
 +=== Living with machines === 
 + 
 +  * social robots living in the same environments with people 
 +  * Biological causes of behaviour 
 +  * Robot should be anything but a human 
 +  * How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions; privacy issues 
 +  * Test: in games, where robot is a character playing a social game with you; learning from animation to design characters 
 +  * ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world 
 +  * animist perspective in robotics - ethics essential in robot development 
 +  * robots share contextuality with humans and other intelligencies - when involved with humans, they are imbued with character and personality 
 + 
 +Related: Lirec, germination x, al jazari 
 + 
 + 
 + 
 + 
 + 
 + 
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  • f15/behind_algorithms_notes.1446822364.txt.gz
  • Last modified: 2015-11-06 15:06
  • by maja