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f15:behind_algorithms_notes [2015-11-06 18:53] majaf15:behind_algorithms_notes [2016-08-23 09:35] (current) maja
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-=== Behind the algorithms: Notes === 
  
 +===Behind the Algorithms - Notes ===
  
-  * physical, autonomous machines +(part of [[:f15/start]] expanded from an [[overview]])
-  * embodiment of intelligent systems +
-  * technological artefacts with their own agency +
-  * social robots living in the same environments with people +
-  * perceiving + acting -> reasoning +
-  * migration of intelligence through different embodiments (virtual and physical platforms), with continuation of interaction between different bodies and sensors distributed through the environment; differences between robots joining humans in the physical world, and humans playing games in the computational worlds +
-  * HRI +
-  * Biological causes of behaviour +
-  * Robot should be anything but a human +
-  * How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions privacy issues +
-  * What should an "agent mind" look like?  +
-  * Testin games, where robot is a character playing a social game with you; learning from animation to design characters +
-  * more ecologically valid context +
-  * ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world +
-  * animist perspective in robotics - ethics essential in robot development +
-  * robots share contextuality with humans and other intelligencies - when involved with humans, they are imbued with character and personality +
-  * -> machine wilderness+
  
 +**images & mood**
 +[[https://www.flickr.com/search/?tags=foam:f15=2|foam:f15=2]]
  
-  * absolute & centralised control = impossibility + 
-  * process growth & decay +=== Glitch ===
-  * 'what happens to life in our embodied actual when the object of our investigation becomes a virtual replicator?' +
-  * digital decay +
-  * rotting of protocols and routines +
-  * rheumatic interfaces with noise oozing out of them +
-  * demented search engines+
   * exploring unpredictability of time leaps and system crashes, delays   * exploring unpredictability of time leaps and system crashes, delays
-  * digital sensuality (and the messy evolution of nn+mlf) 
-  * weaving 0s & 1s - patterns -> weavecoding 
-      * sentences pierced by virtual wafts & woofs 
-    * Sadie Plant - touching, distributed sampled fragments of lives and media tear the focus of singular vision apart 
-  * Vanishing point becomes an unstable topology 
-  * perception of realities increasingly blurry 
-  * worn out space punctured w/holes and openings 
-  * organic membranes shivering in data winds 
-  * biogenes & morphomemes 
-  * away from optimising, towards diversifying, evolving, becoming 
   * topology of error   * topology of error
-  * a forest of live wires 
   * information is fragile <-> noise as a source of new patterns   * information is fragile <-> noise as a source of new patterns
   * space between interfaces where digital art can function as a subversion of the polished make-believe future of the information era (//well, shall we say we capitulate on this one - respectfully lay it to rest…//)   * space between interfaces where digital art can function as a subversion of the polished make-believe future of the information era (//well, shall we say we capitulate on this one - respectfully lay it to rest…//)
-  * code wriggles to the surface of the screen (-> live coding) +  * code wriggles to the surface of the screen 
-  * code stripped of functionality (-> machine wilderness)+  * code stripped of functionality 
   * we serve no content (jodi)   * we serve no content (jodi)
   * translation path does not exist   * translation path does not exist
-  * glitch = political anarchic; draws attention to the constructed nature of information+  * glitch = politicalanarchic; draws attention to the constructed nature of information
   * from useless UI shuffling (topographical amnesia) to deep drifting (derive)   * from useless UI shuffling (topographical amnesia) to deep drifting (derive)
-  * virus in the corporate genome (an element of play and awareness of the market whose tools are colonising us) 
   * is it broken or is it meant to sound like that?   * is it broken or is it meant to sound like that?
- 
   * glitch = discrepancy between intention and expectation   * glitch = discrepancy between intention and expectation
   * exploring spaces of non-lethal glitches - mutations, changes, corruptions   * exploring spaces of non-lethal glitches - mutations, changes, corruptions
   * glitch as a catalyst of change and mutation - away from sedentary systems   * glitch as a catalyst of change and mutation - away from sedentary systems
-  * epidemic interaction, fragmentation, functional paralysis, catastrophe - a need for a designing machines with an immune system to enable adaptation 
   * different sites where glitches occur have dif. levels of fragility (data, protocol, system, intersystem…)   * different sites where glitches occur have dif. levels of fragility (data, protocol, system, intersystem…)
   * engineering errors: physical, bit level, input data, system, application, interaction…   * engineering errors: physical, bit level, input data, system, application, interaction…
   * to avoid collapse: loosen structure, make new connections, focus on emergence   * to avoid collapse: loosen structure, make new connections, focus on emergence
   * for a sendentary system a glitch produces meaningless noise, in an emergent system the noise can become a new pattern. decay of one system can incite growth of another.   * for a sendentary system a glitch produces meaningless noise, in an emergent system the noise can become a new pattern. decay of one system can incite growth of another.
-  * edge habitats - constant glitches - locally unstableglobally stable oscillations (e.g. tides), continous translations - space filling clearing processes  +  * incompatible protocolsdata platforms, flakey networks 
-  * robustness comes from withstanding interactions and resisting constraints - non-equilibrium dynamics incorporates glitches and mutates accordingly +  * digital decay, graceful degradation 
-  * distributed control. probabilistic co-evolution of divergent processes +  * rotting of protocols and routines 
-  * able to heal & repair damage+  * rheumatic interfaces with noise oozing out of them, demented search engines 
 +  * virus in the corporate genome (an element of play and awareness of the market whose tools are colonising us)
  
-  * media synaesthesia +Related: live coding, fluxus 
-  * graceful degradation+ 
 + 
 +=== Weaving & coding === 
 + 
 +  weaving 0s & 1s - patterns  
 +      * sentences pierced by virtual wafts & woofs 
 +    * Sadie Plant - touching, distributed sampled fragments of lives and media tear the focus of singular vision apart 
 +  * worn out space punctured w/holes and openings 
 +  * efficient algorithms for real time performance 
 + 
 +Related: weavecoding, mathematickal arts 
 + 
 + 
 +=== Connections at a distance === 
 +  * HCH/HRH 
 +  * remote sensuality, dispersion & integration of identities
   * systems based on association & interconnection   * systems based on association & interconnection
   * computers and mnemonic machines supporting distributed collaboration between humans   * computers and mnemonic machines supporting distributed collaboration between humans
 +  * nn+mlf 
 +  * organic membranes shivering in data winds
 +  * biogenes & morphomemes
   * content -> context   * content -> context
   * author -> context provider   * author -> context provider
Line 74: Line 60:
   * creation -> facilitation   * creation -> facilitation
   * emergence of tools that enable generative interconnection   * emergence of tools that enable generative interconnection
-  * unblocking information flows 
-  * breaking down hierarchical file-systems 
-  * away from systems that contain instead of communicate with media 
-  * an elastic system, extendable and scalable frameworks, learning, negotiating, remembering and forgetting 
-  * media transformed by the environment in which they are experienced 
-  * result = negotiation between internal rules of each element and external conditions of the environment 
-  * UI morphing to different users -> tangible programming 
-  * interfaces as multidimensional mnemonic spaces 
- 
   * distributed people connected through digital tools   * distributed people connected through digital tools
-  * incompatible protocols, data & platforms +  * UI morphing to different users 
-  * flakey networks +
-  * machine learning, tools that evolve with time and usage (thalience) +
-  * a glue layer between indeterminate components +
-  * a framework for developing frameworks+
   * facilitating collaboration between networked participants   * facilitating collaboration between networked participants
   * focus on what computers do well (crunching data) and enable people who are using the computer to do what they do well (whatever that might be)   * focus on what computers do well (crunching data) and enable people who are using the computer to do what they do well (whatever that might be)
   * ecstasy of communication at a distance   * ecstasy of communication at a distance
-  * tubing between uncooperative sw, hw & people -> promiscuous pipelines +  * tubing between uncooperative sw, hw & people 
-  * using unreadable data meaningfully +
   * design tools must be flexible to minimise constraints on the creative process   * design tools must be flexible to minimise constraints on the creative process
   * sculpting, kneading, weaving metaphors for interfaces   * sculpting, kneading, weaving metaphors for interfaces
-  efficient algorithms for real time performance+ 
 +Related: tangible programming, promiscuous pipelines, lyta 
 + 
 +=== Blur, confusion, memory === 
 +  'what happens to life in our embodied actual when the object of our investigation becomes a virtual replicator?' 
 +  * Vanishing point becomes an unstable topology 
 +  * perception of realities increasingly blurry 
 +  * a forest of live wires 
 +  * media synaesthesia 
 +  * media transformed by the environment in which they are experienced 
 +  * interfaces as multidimensional mnemonic spaces 
 +  * a glue layer between indeterminate components
   * digital materials with properties of elasticity, stiffness and fluidity   * digital materials with properties of elasticity, stiffness and fluidity
 +
 +Related: responsive spaces, mixed reality, GRIG
 +
 +
 +
 +=== Emergent systems ===
 +  * process = growth & decay
 +  * epidemic interaction, fragmentation, functional paralysis, catastrophe - a need for a designing machines with an immune system to enable adaptation
 +  * edge habitats - constant glitches - locally unstable, globally stable oscillations (e.g. tides), continous translations - space filling & clearing processes 
 +  * robustness comes from withstanding interactions and resisting constraints - non-equilibrium dynamics incorporates glitches and mutates accordingly
 +  * distributed control. probabilistic co-evolution of divergent processes
 +  * able to heal & repair damage
 +  * unblocking information flows
 +  * breaking down hierarchical file-systems
 +  * away from systems that contain instead of communicate with media
 +  * an elastic system, extendable and scalable frameworks, learning, negotiating, remembering and forgetting
 +  * machine learning, tools that evolve with time and usage (thalience)
 +  * away from optimising, towards diversifying, evolving, becoming
 +  * result = negotiation between internal rules of each element and external conditions of the environment
 +   * using unreadable data meaningfully
   * systems of self-organising elements from which shape and structure emerge   * systems of self-organising elements from which shape and structure emerge
 +
 +Related; groWorld, Luminous Green
 +
 +
 +=== Autonomous machines ===
 +  * physical, autonomous machines
 +  * embodiment of intelligent systems
 +  * technological artefacts with their own agency
 +  * perceiving + acting -> reasoning
 +  * migration of intelligence through different embodiments (virtual and physical platforms), with continuation of interaction between different bodies and sensors distributed through the environment; differences between robots joining humans in the physical world, and humans playing games in the computational worlds
 +   * What should an "agent mind" look like? 
 +  * more ecologically valid context
 +  * absolute & centralised control = impossibility
 +  * a framework for developing frameworks
 +
 +Related: Machine Wilderness, Silent Dialogues
 +
 +
 +=== Living with machines ===
 +
 +  * social robots living in the same environments with people
 +  * Biological causes of behaviour
 +  * Robot should be anything but a human
 +  * How can a robotic creature live with humans? Social interest and contact, remembering and forgetting, supporting relationships and understanding social messaging, recognising and enacting expressions and emotions; privacy issues
 +  * Test: in games, where robot is a character playing a social game with you; learning from animation to design characters
 +  * ethical dimension - how will people spend time with robots? tested in interaction design prototypes; challenging people’s assumptions about the world
 +  * animist perspective in robotics - ethics essential in robot development
 +  * robots share contextuality with humans and other intelligencies - when involved with humans, they are imbued with character and personality
 +
 +Related: Lirec, germination x, al jazari
 +
 +
 +
 +
 +
 +
 +
 +
  
  • f15/behind_algorithms_notes.1446836013.txt.gz
  • Last modified: 2015-11-06 18:53
  • by maja