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game_prototyping [2008-07-17 12:17] – 217.18.21.2 | game_prototyping [2008-07-17 12:23] – 217.18.21.2 | ||
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* Mature toolchain to simplify asset generation | * Mature toolchain to simplify asset generation | ||
* Ease of moving to a production engine | * Ease of moving to a production engine | ||
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+ | == Experimental gameplay == | ||
+ | |||
+ | http:// | ||
+ | |||
+ | How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester | ||
+ | http:// | ||
+ | |||
+ | < | ||
+ | A good rapid prototyper would realize that failure is ok! That's what prototyping is for, so go crazy! If you fail, there will be dozens more, and chances are, you'll learn something anyway. By embracing the possibility of failure, rewarding experimentation becomes possible. | ||
+ | </ | ||
== Online == | == Online == |