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lirec:m14 [2009-01-27 11:45] – created davegriffithslirec:m14 [2009-01-27 16:57] davegriffiths
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-======M14 First Skeleton Companions======+======M14 First Skeleton Companions : April 2009======
  
 **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment**
 +
 +Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be chopped and solidified as more information is acquired.
 +
 +======Scenarios======
 +
 +Directions to take based on the existing scenarios. [TODO]
 +
 +Heriot Watt Spirit of the building:
 +  - Team buddy, a mobile robot/collective memory for a team working in a lab
 +  - Personal guide - for navigating around a university campus, remembering appointments, telling you where to go
 +  - In the wild - a gossip/chat robot - appears on a large screen in a social area
 +
 +INESC-ID
 +  - Game companion for young children
 +  - Personal trainer - which can migrate to mobile robot for jogging exercises
 +  - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world
 +
 +The University of Hertfordshire
 +  - Fetch and carry, to help with physical impairment or provide convenience
 +  - Cognitive prosthetic - memory aid for tasks
 +  - Telepresence card player - a robot mediates play between two people
 +  - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations
 +  - Travelling companion - agent migration, to stay with user during home, work, shopping
 +
 +======New directions======
 +
 +These are some vague directions to head in, I need to consider how far down each path we could get for this deliverable. 
 +
 +=====Automatic Theatres=====
 +
 +What:
 +  * Multiple interacting agents
 +  * Long term memory and personality based on fictional characters
 +  * Short term memory based on beginning of play
 +  * Audience participation
 +
 +Why:
 +  * Audience familiar with characters
 +  * Could form a good benchmark for social interaction
 +  * How do they resolve interesting social situations
 +  * Start in the middle of a familiar story?
 +  * What happens after the story ends?
 +
 +Further:
 +  * [[http://www.deadmedia.org/notes/16/169.html|Heron's Nauplius]]
 +  * Robot Macbeth
 +  * Robot Soap Operas
 +
 +=====Alternative affective communication=====
 +
 +What:
 +  * Look into alternative methods of communicating affective state to the user
 +  * Non-vocal sounds
 +  * Non-literal visuals
 +
 +Why:
 +  * Uncanny valley
 +  * Remove the problem of simulating human expressions
 +  * The challenge of meeting the robot halfway in mutual understanding might be more engaging
 +  * Task of deciphering results in more implied/imagined content
 +  * People work together to try and understand
 +
 +Further:
 +  * [[http://www.boutiquevizique.com/dustbunnies/index.html|Dust bunnies]]
 +  * Robot [[http://www.boutiquevizique.com/dustbunnies/index.html|Semaphore]]
 +
 +=====Modular programmable personalities=====
 +
 +What:
 +  * Interface to allow the user to easily build and configure robots
 +  * At the software level
 +  * Reconfigurable layer 2 <-> layer 3
 +  * Need some common goal, or competition
 +
 +Why:
 +  * Suspicion that the attachment gained by having a role in the design of a robot is greater than a finely tuned system (or even a system which works)
 +  * Present the internals of the system to the user in some clear manner
 +  * Long term attachment through tweakability
 +
 +Further:
 +  * [[wp>CRobots]]
 +
 +=====Artificial Dependency=====
 +
 +What:
 +  * Physical dependency
 +    * Needs feeding 
 +    * Needs transport - has wheels, but asks to be carried everywhere
 +    * Needs light - not solar powered, but doesn't like the dark
 +    * Gets cold - needs physical contact
 +  * Emotional
 +    * Paranoia - requires constant reassuring noises
 +    * Anger - needs calming, physical contact
 +    * Sadness - needs singing to
 +  * All of the above?!
 +  * It may be important that they are entirely unnecessary needs 
 +
 +Why:
 +  * Sounds really irritating, but - Tamagotchi
 +  * Long term attachment through manipulation of the caring instinct and guilt
 +  * The feeling that something is dependant on you
 +  * More effective/complex strategies can be learnt over time - "give him to me, I know how to calm him down"
 +
 +Further:
 +  * [[http://www.washingtonpost.com/wp-dyn/content/article/2007/05/05/AR2007050501009_pf.html|"Inhumane" treatment of robots in the army]]
  • lirec/m14.txt
  • Last modified: 2009-01-29 14:41
  • by davegriffiths